Documentation
Urho3D::LuaFunction Class Reference
C++ representation of Lua function object. More...
#include <LuaFunction.h>
Inheritance diagram for Urho3D::LuaFunction:
Collaboration diagram for Urho3D::LuaFunction:
Public Member Functions | |
LuaFunction (lua_State *L, int index) | |
Construct from a Lua function object at the specified stack index. | |
LuaFunction (lua_State *L, lua_CFunction func) | |
Construct from a C function. | |
~LuaFunction () | |
Destruct. | |
bool | IsValid () const |
Check that function is valid. | |
bool | BeginCall (const LuaScriptInstance *instance=0) |
Begin function call. When a script object is given then pass it as self argument (first parameter) to the function call. | |
bool | EndCall (int numReturns=0) |
End call and actually execute the function. The return values, if any, are still left in the stack when this call returns. | |
void | PushInt (int value) |
Push int to stack. | |
void | PushBool (bool value) |
Push bool to stack. | |
void | PushFloat (float value) |
Push float to stack. | |
void | PushDouble (double value) |
Push double to stack. | |
void | PushString (const String &string) |
Push string to stack. | |
void | PushUserType (void *userType, const char *typeName) |
Push user type to stack. | |
template<typename T > | |
void | PushUserType (const T *userType) |
Push user type to stack. | |
template<typename T > | |
void | PushUserType (const T &userType) |
Push user type to stack. | |
template<typename T > | |
void | PushUserType (const T *userType, const char *typeName) |
Push user type to stack. | |
template<typename T > | |
void | PushUserType (const T &userType, const char *typeName) |
Push user type to stack. | |
void | PushVariant (const Variant &variant, const char *asType=0) |
Push variant to stack. | |
void | PushLuaTable (const char *tableName) |
Push Lua table to stack. When the specified table is not found then a nil is pushed instead. | |
void | PushLuaTable (const String &tableName) |
Push Lua table to stack. When the specified table is not found then a nil is pushed instead. | |
int | GetFunctionRef () const |
Return function ref. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Private Attributes | |
lua_State * | luaState_ |
Lua state. | |
int | numArguments_ |
Number of arguments being pushed so far. For internal use only. | |
int | functionRef_ |
Lua reference to function object. | |
Detailed Description
C++ representation of Lua function object.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaFunction.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaFunction.cpp