Urho3D::BoundingBox Class Reference
Urho3D::BoundingBox Class Reference
Three-dimensional axis-aligned bounding box. More...
#include <Urho3D/Math/BoundingBox.h>
Collaboration diagram for Urho3D::BoundingBox:
Public Member Functions | |
BoundingBox () | |
Construct with zero size. | |
BoundingBox (const BoundingBox &box) | |
Copy-construct from another bounding box. | |
BoundingBox (const Rect &rect) | |
Construct from a rect, with the Z dimension left zero. | |
BoundingBox (const Vector3 &min, const Vector3 &max) | |
Construct from minimum and maximum vectors. | |
BoundingBox (float min, float max) | |
Construct from minimum and maximum floats (all dimensions same.) | |
BoundingBox (const Vector3 *vertices, unsigned count) | |
Construct from an array of vertices. | |
BoundingBox (const Frustum &frustum) | |
Construct from a frustum. | |
BoundingBox (const Polyhedron &poly) | |
Construct from a polyhedron. | |
BoundingBox (const Sphere &sphere) | |
Construct from a sphere. | |
BoundingBox & | operator= (const BoundingBox &rhs) |
Assign from another bounding box. | |
BoundingBox & | operator= (const Rect &rhs) |
Assign from a Rect, with the Z dimension left zero. | |
bool | operator== (const BoundingBox &rhs) const |
Test for equality with another bounding box. | |
bool | operator!= (const BoundingBox &rhs) const |
Test for inequality with another bounding box. | |
void | Define (const BoundingBox &box) |
Define from another bounding box. | |
void | Define (const Rect &rect) |
Define from a Rect. | |
void | Define (const Vector3 &min, const Vector3 &max) |
Define from minimum and maximum vectors. | |
void | Define (float min, float max) |
Define from minimum and maximum floats (all dimensions same.) | |
void | Define (const Vector3 &point) |
Define from a point. | |
void | Merge (const Vector3 &point) |
Merge a point. | |
void | Merge (const BoundingBox &box) |
Merge another bounding box. | |
void | Define (const Vector3 *vertices, unsigned count) |
Define from an array of vertices. | |
void | Define (const Frustum &frustum) |
Define from a frustum. | |
void | Define (const Polyhedron &poly) |
Define from a polyhedron. | |
void | Define (const Sphere &sphere) |
Define from a sphere. | |
void | Merge (const Vector3 *vertices, unsigned count) |
Merge an array of vertices. | |
void | Merge (const Frustum &frustum) |
Merge a frustum. | |
void | Merge (const Polyhedron &poly) |
Merge a polyhedron. | |
void | Merge (const Sphere &sphere) |
Merge a sphere. | |
void | Clip (const BoundingBox &box) |
Clip with another bounding box. The box can become degenerate (undefined) as a result. | |
void | Transform (const Matrix3 &transform) |
Transform with a 3x3 matrix. | |
void | Transform (const Matrix3x4 &transform) |
Transform with a 3x4 matrix. | |
void | Clear () |
Clear to undefined state. | |
bool | Defined () const |
Return true if this bounding box is defined via a previous call to Define() or Merge(). | |
Vector3 | Center () const |
Return center. | |
Vector3 | Size () const |
Return size. | |
Vector3 | HalfSize () const |
Return half-size. | |
BoundingBox | Transformed (const Matrix3 &transform) const |
Return transformed by a 3x3 matrix. | |
BoundingBox | Transformed (const Matrix3x4 &transform) const |
Return transformed by a 3x4 matrix. | |
Rect | Projected (const Matrix4 &projection) const |
Return projected by a 4x4 projection matrix. | |
float | DistanceToPoint (const Vector3 &point) const |
Return distance to point. | |
Intersection | IsInside (const Vector3 &point) const |
Test if a point is inside. | |
Intersection | IsInside (const BoundingBox &box) const |
Test if another bounding box is inside, outside or intersects. | |
Intersection | IsInsideFast (const BoundingBox &box) const |
Test if another bounding box is (partially) inside or outside. | |
Intersection | IsInside (const Sphere &sphere) const |
Test if a sphere is inside, outside or intersects. | |
Intersection | IsInsideFast (const Sphere &sphere) const |
Test if a sphere is (partially) inside or outside. | |
String | ToString () const |
Return as string. | |
Public Attributes | |
Vector3 | min_ |
Minimum vector. | |
float | dummyMin_ |
Vector3 | max_ |
Maximum vector. | |
float | dummyMax_ |
Detailed Description
Three-dimensional axis-aligned bounding box.
The documentation for this class was generated from the following files:
- Source/Urho3D/Math/BoundingBox.h
- Source/Urho3D/Math/BoundingBox.cpp