Urho3D::PhysicsRaycastResult Struct Reference
Urho3D::PhysicsRaycastResult Struct Reference
Physics raycast hit. More...
#include <Urho3D/Physics/PhysicsWorld.h>
Collaboration diagram for Urho3D::PhysicsRaycastResult:
Public Member Functions | |
PhysicsRaycastResult () | |
Construct with defaults. | |
bool | operator!= (const PhysicsRaycastResult &rhs) const |
Test for inequality, added to prevent GCC from complaining. | |
Public Attributes | |
Vector3 | position_ |
Hit worldspace position. | |
Vector3 | normal_ |
Hit worldspace normal. | |
float | distance_ |
Hit distance from ray origin. | |
float | hitFraction_ |
Hit fraction. | |
RigidBody * | body_ |
Rigid body that was hit. | |
Detailed Description
Physics raycast hit.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Physics/PhysicsWorld.h