Credits

Urho3D development, contributions and bugfixes by:

  • Lasse Öörni
  • Wei Tjong Yao
  • Aster Jian
  • Ricardo Abreu
  • Eli Aloni
  • Vivienne Anthony
  • Christopher Augustus
  • Colin Barrett
  • Erik Beran
  • Gauthier Billot
  • Loic Blot
  • Danny Boisvert
  • Sergey Bosko
  • Lisandro Bruzzo
  • Steven Burns
  • Thomas Böhm
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Stanislav Demyanovich
  • Rainer Deyke
  • Josh Engebretson
  • Nicholas Farshidmehr
  • Simon Flores
  • Manuel Freiberger
  • Chris Friesen
  • Alex Fuller
  • Konstantin Guschin
  • Henrik Heino
  • Mika Heinonen
  • Victor Holt
  • Johnathan Jenkins
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Cameron Kline
  • Jan Korous
  • Eugene Kozlov
  • Gunnar Kriik
  • Aliaksandr Kryvashein
  • Artem Kulyk
  • Rokas Kupstys
  • Ali Kämäräinen
  • Sergey Lapin
  • Pete Leigh
  • Pengfei Li
  • Arnis Lielturks
  • Frode 'Modanung' Lindeijer
  • Thorbjørn Lindeijer
  • Nathanial Lydick
  • Pavel Matcula
  • Xavier Maupeu
  • Iain Merrick
  • Justin Miller
  • Jonne Nauha
  • Huy Nguyen
  • Neal Nicdao
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Georgii Pelageikin
  • Anton Petrov
  • Vladimir Pobedinsky
  • Franck Poulain
  • Pranjal Raihan
  • Alexey Rassikhin
  • Svyatoslav Razmyslov
  • Mariusz Richtscheid
  • Nick Royer
  • Jonathan Sandusky
  • Miika Santala
  • Anatoly Sennov
  • Matan Shukry
  • Bengt Soderstrom
  • Hualin Song
  • James Thomas
  • Joshua Tippetts
  • Konstantin Tomashevich
  • Yusuf Umar
  • Mateus Vendramini
  • Daniel Wiberg
  • Kaikai Zhang
  • Steven Zhang
  • AGreatFish
  • BlueMagnificent
  • CG-SS
  • Enhex
  • Fastran
  • Firegorilla
  • Gordon-F
  • Igor Segalla
  • LordGolias
  • Lumak
  • Magic.Lixin
  • Mike3D
  • MonkeyFirst
  • Ner'zhul
  • Newb I the Newbd
  • OvermindDL1
  • Polynominal
  • PredatorMF
  • PsychoCircuitry
  • Scellow
  • Skrylar
  • SuperWangKai
  • TheComet93
  • Y-way
  • 1vanK
  • ab4daa
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • att-kin9
  • celeron55
  • chenjie199234
  • codexhound
  • cosmy1
  • damu
  • dragonCASTjosh
  • error408
  • feltech
  • fredakilla
  • gleblebedev
  • hdunderscore
  • holyfight6
  • lhinuz
  • lvshiling
  • marynate
  • meshonline
  • mightyCelu
  • MystMagus
  • neat3d
  • nemerle
  • ninjastone
  • orefkov
  • pat2nav
  • pflat
  • proller
  • r-a-sattarov
  • raould
  • rasteron
  • reattiva
  • rifai
  • rikorin
  • skaiware
  • smortex
  • ssinai1
  • sssooonnnggg
  • stievie
  • svifylabs
  • szamq
  • thebluefish
  • tommy3
  • yushli
  • zlum
  • ChrisDenham
  • Katekov Anton
  • SirNate0
  • tederis

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org/) and Horde3D (http://www.horde3d.org/). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine.
Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
BlueHighway font from Larabie Fonts.
Anonymous Pro font by Mark Simonson.
NinjaSnowWar sounds by Veli-Pekka Tätilä.
PBR textures from Substance Share. (https://share.allegorithmic.com)
IBL textures from HDRLab's sIBL Archive.
Dieselpunk Moto model by allexandr007.
Mutant & Kachujin models from Mixamo.
License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.