Source/Urho3D/Physics/RigidBody.h File Reference
RigidBody.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Scene/Component.h"
#include <Bullet/LinearMath/btMotionState.h>
Include dependency graph for RigidBody.h:
Classes | |
class | Urho3D::RigidBody |
Physics rigid body component. More... | |
Enumerations | |
enum | Urho3D::CollisionEventMode { COLLISION_NEVER = 0, COLLISION_ACTIVE, COLLISION_ALWAYS } |
Rigid body collision event signaling mode. | |