RigidBody.h File Reference
#include "../IO/VectorBuffer.h"
#include "../Scene/Component.h"
#include <Bullet/LinearMath/btMotionState.h>
Include dependency graph for RigidBody.h:

Classes

class  Urho3D::RigidBody
 Physics rigid body component. More...
 

Enumerations

enum  Urho3D::CollisionEventMode { COLLISION_NEVER = 0, COLLISION_ACTIVE, COLLISION_ALWAYS }
 Rigid body collision event signaling mode.