Urho3D::SceneResolver Class Reference
Urho3D::SceneResolver Class Reference
Utility class that resolves node & component IDs after a scene or partial scene load. More...
#include <Urho3D/Scene/SceneResolver.h>
Collaboration diagram for Urho3D::SceneResolver:
Public Member Functions | |
| SceneResolver () | |
| Construct. | |
| ~SceneResolver () | |
| Destruct. | |
| void | Reset () |
| Reset. Clear all remembered nodes and components. | |
| void | AddNode (unsigned oldID, Node *node) |
| Remember a created node. | |
| void | AddComponent (unsigned oldID, Component *component) |
| Remember a created component. | |
| void | Resolve () |
| Resolve component and node ID attributes and reset. | |
Private Attributes | |
| HashMap< unsigned, WeakPtr< Node > > | nodes_ |
| Nodes. | |
| HashMap< unsigned, WeakPtr< Component > > | components_ |
| Components. | |
Detailed Description
Utility class that resolves node & component IDs after a scene or partial scene load.
The documentation for this class was generated from the following files:
- Source/Urho3D/Scene/SceneResolver.h
- Source/Urho3D/Scene/SceneResolver.cpp
