Urho3D::CascadeParameters Struct Reference
Urho3D::CascadeParameters Struct Reference
#include <Urho3D/Graphics/Light.h>
Collaboration diagram for Urho3D::CascadeParameters:
Public Member Functions | |
| CascadeParameters ()=default | |
| Construct undefined. | |
| CascadeParameters (float split1, float split2, float split3, float split4, float fadeStart, float biasAutoAdjust=1.0f) | |
| Construct with initial values. | |
| void | Validate () |
| Validate parameters. | |
| float | GetShadowRange () const |
| Return shadow maximum range. | |
Public Attributes | |
| Vector4 | splits_ |
| Far clip values of the splits. | |
| float | fadeStart_ {} |
| The point relative to the total shadow range where shadow fade begins (0.0 - 1.0). | |
| float | biasAutoAdjust_ {} |
| Automatic depth bias adjustment strength. | |
Detailed Description
Cascaded shadow map parameters.
The documentation for this struct was generated from the following files:
- Source/Urho3D/Graphics/Light.h
- Source/Urho3D/Graphics/Light.cpp
