Urho3D 1.22 release category:

Source code

Changelog

  • Configurable render path replaces hardcoded forward/prepass/deferred modes. Render path system also used for postprocessing now.
  • Threaded task priorities; long-running tasks (more than one frame) can coexist with the time-critical tasks.
  • Possibility to use also RGB normal maps.
  • CustomGeometry component, which allows geometry to be defined similarly to OpenGL immediate mode.
  • Elapsed time shader parameter for material animation.
  • Cubic environment mapping example shaders.
  • Separate physics collision start & end events.
  • Visual Studio 2012, Eclipse & Xcode build support.
  • Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes, skinning on some Android devices.
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