Urho3D::AnimationState Member List

This is the complete list of members for Urho3D::AnimationState, including all inherited members.

AddRef()Urho3D::RefCounted
AddTime(float delta)Urho3D::AnimationState
AddWeight(float delta)Urho3D::AnimationState
animation_Urho3D::AnimationStateprivate
AnimationState(AnimatedModel *model, Animation *animation)Urho3D::AnimationState
AnimationState(Node *node, Animation *animation)Urho3D::AnimationState
Apply()Urho3D::AnimationState
ApplyToModel()Urho3D::AnimationStateprivate
ApplyToNodes()Urho3D::AnimationStateprivate
ApplyTrackBlendedSilent(AnimationStateTrack &stateTrack, float weight)Urho3D::AnimationStateprivate
ApplyTrackFullWeight(AnimationStateTrack &stateTrack)Urho3D::AnimationStateprivate
ApplyTrackFullWeightSilent(AnimationStateTrack &stateTrack)Urho3D::AnimationStateprivate
GetAnimation() const Urho3D::AnimationStateinline
GetBoneWeight(unsigned index) const Urho3D::AnimationState
GetBoneWeight(const String &name) const Urho3D::AnimationState
GetBoneWeight(StringHash nameHash) const Urho3D::AnimationState
GetLayer() const Urho3D::AnimationStateinline
GetLength() const Urho3D::AnimationState
GetModel() const Urho3D::AnimationState
GetNode() const Urho3D::AnimationState
GetStartBone() const Urho3D::AnimationState
GetTime() const Urho3D::AnimationStateinline
GetTrackIndex(Node *node) const Urho3D::AnimationState
GetTrackIndex(const String &name) const Urho3D::AnimationState
GetTrackIndex(StringHash nameHash) const Urho3D::AnimationState
GetWeight() const Urho3D::AnimationStateinline
IsEnabled() const Urho3D::AnimationStateinline
IsLooped() const Urho3D::AnimationStateinline
layer_Urho3D::AnimationStateprivate
looped_Urho3D::AnimationStateprivate
model_Urho3D::AnimationStateprivate
node_Urho3D::AnimationStateprivate
RefCounted()Urho3D::RefCounted
RefCountPtr()Urho3D::RefCountedinline
Refs() const Urho3D::RefCounted
ReleaseRef()Urho3D::RefCounted
SetBoneWeight(unsigned index, float weight, bool recursive=false)Urho3D::AnimationState
SetBoneWeight(const String &name, float weight, bool recursive=false)Urho3D::AnimationState
SetBoneWeight(StringHash nameHash, float weight, bool recursive=false)Urho3D::AnimationState
SetLayer(unsigned char layer)Urho3D::AnimationState
SetLooped(bool looped)Urho3D::AnimationState
SetStartBone(Bone *bone)Urho3D::AnimationState
SetTime(float time)Urho3D::AnimationState
SetWeight(float weight)Urho3D::AnimationState
startBone_Urho3D::AnimationStateprivate
stateTracks_Urho3D::AnimationStateprivate
time_Urho3D::AnimationStateprivate
WeakRefs() const Urho3D::RefCounted
weight_Urho3D::AnimationStateprivate
~AnimationState()Urho3D::AnimationState
~RefCounted()Urho3D::RefCountedvirtual