Documentation
Urho3D::Network Class Reference
Network subsystem. Manages client-server communications using the UDP protocol. More...
#include <Network.h>
Inheritance diagram for Urho3D::Network:
Collaboration diagram for Urho3D::Network:
Public Member Functions | |
| Network (Context *context) | |
| Construct. | |
| ~Network () | |
| Destruct. | |
| virtual void | HandleMessage (kNet::MessageConnection *source, kNet::packet_id_t packetId, kNet::message_id_t msgId, const char *data, size_t numBytes) |
| Handle a kNet message from either a client or the server. | |
| virtual u32 | ComputeContentID (kNet::message_id_t msgId, const char *data, size_t numBytes) |
| Compute the content ID for a message. | |
| virtual void | NewConnectionEstablished (kNet::MessageConnection *connection) |
| Handle a new client connection. | |
| virtual void | ClientDisconnected (kNet::MessageConnection *connection) |
| Handle a client disconnection. | |
| bool | Connect (const String &address, unsigned short port, Scene *scene, const VariantMap &identity=Variant::emptyVariantMap) |
| Connect to a server using UDP protocol. Return true if connection process successfully started. | |
| void | Disconnect (int waitMSec=0) |
| Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disconnect to finish. | |
| bool | StartServer (unsigned short port) |
| Start a server on a port using UDP protocol. Return true if successful. | |
| void | StopServer () |
| Stop the server. | |
| void | BroadcastMessage (int msgID, bool reliable, bool inOrder, const VectorBuffer &msg, unsigned contentID=0) |
| Broadcast a message with content ID to all client connections. | |
| void | BroadcastMessage (int msgID, bool reliable, bool inOrder, const unsigned char *data, unsigned numBytes, unsigned contentID=0) |
| Broadcast a message with content ID to all client connections. | |
| void | BroadcastRemoteEvent (StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Broadcast a remote event to all client connections. | |
| void | BroadcastRemoteEvent (Scene *scene, StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Broadcast a remote event to all client connections in a specific scene. | |
| void | BroadcastRemoteEvent (Node *node, StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Broadcast a remote event with the specified node as a sender. Is sent to all client connections in the node's scene. | |
| void | SetUpdateFps (int fps) |
| Set network update FPS. | |
| void | SetSimulatedLatency (int ms) |
| Set simulated latency in milliseconds. This adds a fixed delay before sending each packet. | |
| void | SetSimulatedPacketLoss (float probability) |
| Set simulated packet loss probability between 0.0 - 1.0. | |
| void | RegisterRemoteEvent (StringHash eventType) |
| Register a remote event as allowed to be received. There is also a fixed blacklist of events that can not be allowed in any case, such as ConsoleCommand. | |
| void | UnregisterRemoteEvent (StringHash eventType) |
| Unregister a remote event as allowed to received. | |
| void | UnregisterAllRemoteEvents () |
| Unregister all remote events. | |
| void | SetPackageCacheDir (const String &path) |
| Set the package download cache directory. | |
| void | SendPackageToClients (Scene *scene, PackageFile *package) |
| Trigger all client connections in the specified scene to download a package file from the server. Can be used to download additional resource packages when clients are already joined in the scene. The package must have been added as a requirement to the scene, or else the eventual download will fail. | |
| SharedPtr< HttpRequest > | MakeHttpRequest (const String &url, const String &verb=String::EMPTY, const Vector< String > &headers=Vector< String >(), const String &postData=String::EMPTY) |
| Perform an HTTP request to the specified URL. Empty verb defaults to a GET request. Return a request object which can be used to read the response data. | |
| int | GetUpdateFps () const |
| Return network update FPS. | |
| int | GetSimulatedLatency () const |
| Return simulated latency in milliseconds. | |
| float | GetSimulatedPacketLoss () const |
| Return simulated packet loss probability. | |
| Connection * | GetConnection (kNet::MessageConnection *connection) const |
| Return a client or server connection by kNet MessageConnection, or null if none exist. | |
| Connection * | GetServerConnection () const |
| Return the connection to the server. Null if not connected. | |
| Vector< SharedPtr< Connection > > | GetClientConnections () const |
| Return all client connections. | |
| bool | IsServerRunning () const |
| Return whether the server is running. | |
| bool | CheckRemoteEvent (StringHash eventType) const |
| Return whether a remote event is allowed to be received. | |
| const String & | GetPackageCacheDir () const |
| Return the package download cache directory. | |
| void | Update (float timeStep) |
| Process incoming messages from connections. Called by HandleBeginFrame. | |
| void | PostUpdate (float timeStep) |
| Send outgoing messages after frame logic. Called by HandleRenderUpdate. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual Urho3D::StringHash | GetType () const =0 |
| Return type hash. | |
| virtual Urho3D::StringHash | GetBaseType () const =0 |
| Return base class type hash. | |
| virtual const Urho3D::String & | GetTypeName () const =0 |
| Return type name. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Private Member Functions | |
| OBJECT (Network) | |
| void | HandleBeginFrame (StringHash eventType, VariantMap &eventData) |
| Handle begin frame event. | |
| void | HandleRenderUpdate (StringHash eventType, VariantMap &eventData) |
| Handle render update frame event. | |
| void | OnServerConnected () |
| Handle server connection. | |
| void | OnServerDisconnected () |
| Handle server disconnection. | |
| void | ConfigureNetworkSimulator () |
| Reconfigure network simulator parameters on all existing connections. | |
Private Attributes | |
| kNet::Network * | network_ |
| kNet instance. | |
| SharedPtr< Connection > | serverConnection_ |
| Client's server connection. | |
|
HashMap < kNet::MessageConnection *, SharedPtr< Connection > > | clientConnections_ |
| Server's client connections. | |
| HashSet< StringHash > | allowedRemoteEvents_ |
| Allowed remote events. | |
| HashSet< StringHash > | blacklistedRemoteEvents_ |
| Remote event fixed blacklist. | |
| HashSet< Scene * > | networkScenes_ |
| Networked scenes. | |
| int | updateFps_ |
| Update FPS. | |
| int | simulatedLatency_ |
| Simulated latency (send delay) in milliseconds. | |
| float | simulatedPacketLoss_ |
| Simulated packet loss probability between 0.0 - 1.0. | |
| float | updateInterval_ |
| Update time interval. | |
| float | updateAcc_ |
| Update time accumulator. | |
| String | packageCacheDir_ |
| Package cache directory. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Detailed Description
Network subsystem. Manages client-server communications using the UDP protocol.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Network/Network.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Network/Network.cpp

Public Member Functions inherited from