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Urho3D::CrowdManager Class Reference
Crowd manager scene component. Should be added only to the root scene node. More...
#include <CrowdManager.h>
Inheritance diagram for Urho3D::CrowdManager:
Collaboration diagram for Urho3D::CrowdManager:
Public Member Functions | |
CrowdManager (Context *context) | |
Construct. | |
virtual | ~CrowdManager () |
Destruct. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Draw the agents' pathing debug data. | |
void | DrawDebugGeometry (bool depthTest) |
Add debug geometry to the debug renderer. | |
void | SetCrowdTarget (const Vector3 &position, Node *node=0) |
Set the crowd target position. The target position is set to all crowd agents found in the specified node. Defaulted to scene node. | |
void | SetCrowdVelocity (const Vector3 &velocity, Node *node=0) |
Set the crowd move velocity. The move velocity is applied to all crowd agents found in the specified node. Defaulted to scene node. | |
void | ResetCrowdTarget (Node *node=0) |
Reset any crowd target for all crowd agents found in the specified node. Defaulted to scene node. | |
void | SetMaxAgents (unsigned maxAgents) |
Set the maximum number of agents. | |
void | SetMaxAgentRadius (float maxAgentRadius) |
Set the maximum radius of any agent. | |
void | SetNavigationMesh (NavigationMesh *navMesh) |
Assigns the navigation mesh for the crowd. | |
void | SetQueryFilterTypesAttr (const VariantVector &value) |
Set all the query filter types configured in the crowd based on the corresponding attribute. | |
void | SetIncludeFlags (unsigned queryFilterType, unsigned short flags) |
Set the include flags for the specified query filter type. | |
void | SetExcludeFlags (unsigned queryFilterType, unsigned short flags) |
Set the exclude flags for the specified query filter type. | |
void | SetAreaCost (unsigned queryFilterType, unsigned areaID, float cost) |
Set the cost of an area for the specified query filter type. | |
void | SetObstacleAvoidanceTypesAttr (const VariantVector &value) |
Set all the obstacle avoidance types configured in the crowd based on the corresponding attribute. | |
void | SetObstacleAvoidanceParams (unsigned obstacleAvoidanceType, const CrowdObstacleAvoidanceParams ¶ms) |
Set the params for the specified obstacle avoidance type. | |
PODVector< CrowdAgent * > | GetAgents (Node *node=0, bool inCrowdFilter=true) const |
Get all the crowd agent components in the specified node hierarchy. If the node is not specified then use scene node. When inCrowdFilter is set to true then only get agents that are in the crowd. | |
Vector3 | FindNearestPoint (const Vector3 &point, int queryFilterType, dtPolyRef *nearestRef=0) |
Find the nearest point on the navigation mesh to a given point using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. | |
Vector3 | MoveAlongSurface (const Vector3 &start, const Vector3 &end, int queryFilterType, int maxVisited=3) |
Try to move along the surface from one point to another using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. | |
void | FindPath (PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, int queryFilterType) |
Find a path between world space points using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. Return non-empty list of points if successful. | |
Vector3 | GetRandomPoint (int queryFilterType, dtPolyRef *randomRef=0) |
Return a random point on the navigation mesh using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. | |
Vector3 | GetRandomPointInCircle (const Vector3 ¢er, float radius, int queryFilterType, dtPolyRef *randomRef=0) |
Return a random point on the navigation mesh within a circle using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. The circle radius is only a guideline and in practice the returned point may be further away. | |
float | GetDistanceToWall (const Vector3 &point, float radius, int queryFilterType, Vector3 *hitPos=0, Vector3 *hitNormal=0) |
Return distance to wall from a point using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. Maximum search radius must be specified. | |
Vector3 | Raycast (const Vector3 &start, const Vector3 &end, int queryFilterType, Vector3 *hitNormal=0) |
Perform a walkability raycast on the navigation mesh between start and end using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. Return the point where a wall was hit, or the end point if no walls. | |
unsigned | GetMaxAgents () const |
Get the maximum number of agents. | |
float | GetMaxAgentRadius () const |
Get the maximum radius of any agent. | |
NavigationMesh * | GetNavigationMesh () const |
Get the Navigation mesh assigned to the crowd. | |
unsigned | GetNumQueryFilterTypes () const |
Get the number of configured query filter types. | |
unsigned | GetNumAreas (unsigned queryFilterType) const |
Get the number of configured area in the specified query filter type. | |
VariantVector | GetQueryFilterTypesAttr () const |
Return all the filter types configured in the crowd as attribute. | |
unsigned short | GetIncludeFlags (unsigned queryFilterType) const |
Get the include flags for the specified query filter type. | |
unsigned short | GetExcludeFlags (unsigned queryFilterType) const |
Get the exclude flags for the specified query filter type. | |
float | GetAreaCost (unsigned queryFilterType, unsigned areaID) const |
Get the cost of an area for the specified query filter type. | |
unsigned | GetNumObstacleAvoidanceTypes () const |
Get the number of configured obstacle avoidance types. | |
VariantVector | GetObstacleAvoidanceTypesAttr () const |
Return all the obstacle avoidance types configured in the crowd as attribute. | |
const CrowdObstacleAvoidanceParams & | GetObstacleAvoidanceParams (unsigned obstacleAvoidanceType) const |
Get the params for the specified obstacle avoidance type. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Protected Member Functions | |
bool | CreateCrowd () |
Create and initialized internal Detour crowd object. When it is a recreate, it preserves the configuration and attempts to re-add existing agents in the previous crowd back to the newly created crowd. | |
int | AddAgent (CrowdAgent *agent, const Vector3 &pos) |
Create and adds an detour crowd agent, Agent's radius and height is set through the navigation mesh. Return -1 on error, agent ID on success. | |
void | RemoveAgent (CrowdAgent *agent) |
Removes the detour crowd agent. | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. | |
void | Update (float delta) |
Update the crowd simulation. | |
const dtCrowdAgent * | GetDetourCrowdAgent (int agent) const |
Get the detour crowd agent. | |
const dtQueryFilter * | GetDetourQueryFilter (unsigned queryFilterType) const |
Get the detour query filter. | |
dtCrowd * | GetCrowd () const |
Get the internal detour crowd component. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
URHO3D_OBJECT (CrowdManager, Component) | |
void | HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData) |
Handle the scene subsystem update event. | |
void | HandleNavMeshChanged (StringHash eventType, VariantMap &eventData) |
Handle navigation mesh changed event. It can be navmesh being rebuilt or being removed from its node. | |
Private Attributes | |
dtCrowd * | crowd_ |
Internal Detour crowd object. | |
NavigationMesh * | navigationMesh_ |
NavigationMesh for which the crowd was created. | |
unsigned | navigationMeshId_ |
The NavigationMesh component Id for pending crowd creation. | |
unsigned | maxAgents_ |
The maximum number of agents the crowd can manage. | |
float | maxAgentRadius_ |
The maximum radius of any agent that will be added to the crowd. | |
unsigned | numQueryFilterTypes_ |
Number of query filter types configured in the crowd. Limit to DT_CROWD_MAX_QUERY_FILTER_TYPE. | |
PODVector< unsigned > | numAreas_ |
Number of configured area in each filter type. Limit to DT_MAX_AREAS. | |
unsigned | numObstacleAvoidanceTypes_ |
Number of obstacle avoidance types configured in the crowd. Limit to DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS. | |
Friends | |
class | CrowdAgent |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Crowd manager scene component. Should be added only to the root scene node.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdManager.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdManager.cpp