Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More...

#include <CrowdAgent.h>

Inheritance diagram for Urho3D::CrowdAgent:
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Collaboration diagram for Urho3D::CrowdAgent:
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Public Member Functions

 CrowdAgent (Context *context)
 Construct.
 
virtual ~CrowdAgent ()
 Destruct.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
void DrawDebugGeometry (bool)
 Draw debug geometry.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Draw debug feelers.
 
void SetTargetPosition (const Vector3 &position)
 Submit a new target position request for this agent.
 
void SetTargetVelocity (const Vector3 &velocity)
 Submit a new target velocity request for this agent.
 
void ResetTarget ()
 Reset any target request for the specified agent.
 
void SetUpdateNodePosition (bool unodepos)
 Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event.
 
void SetMaxAccel (float maxAccel)
 Set the agent's max acceleration.
 
void SetMaxSpeed (float maxSpeed)
 Set the agent's max velocity.
 
void SetRadius (float radius)
 Set the agent's radius.
 
void SetHeight (float height)
 Set the agent's height.
 
void SetQueryFilterType (unsigned queryFilterType)
 Set the agent's query filter type.
 
void SetObstacleAvoidanceType (unsigned obstacleAvoidanceType)
 Set the agent's obstacle avoidance type.
 
void SetNavigationQuality (NavigationQuality val)
 Set the agent's navigation quality.
 
void SetNavigationPushiness (NavigationPushiness val)
 Set the agent's navigation pushiness.
 
Vector3 GetPosition () const
 Return the agent's position.
 
Vector3 GetDesiredVelocity () const
 Return the agent's desired velocity.
 
Vector3 GetActualVelocity () const
 Return the agent's actual velocity.
 
const Vector3GetTargetPosition () const
 Return the agent's requested target position.
 
const Vector3GetTargetVelocity () const
 Return the agent's requested target velocity.
 
CrowdAgentRequestedTarget GetRequestedTargetType () const
 Return the agent's requested target type, if any.
 
CrowdAgentState GetAgentState () const
 Return the agent's state.
 
CrowdAgentTargetState GetTargetState () const
 Return the agent's target state.
 
bool GetUpdateNodePosition () const
 Return true when the node's position should be updated by the CrowdManager.
 
int GetAgentCrowdId () const
 Return the agent id.
 
float GetMaxAccel () const
 Get the agent's max acceleration.
 
float GetMaxSpeed () const
 Get the agent's max velocity.
 
float GetRadius () const
 Get the agent's radius.
 
float GetHeight () const
 Get the agent's height.
 
unsigned GetQueryFilterType () const
 Get the agent's query filter type.
 
unsigned GetObstacleAvoidanceType () const
 Get the agent's obstacle avoidance type.
 
NavigationQuality GetNavigationQuality () const
 Get the agent's navigation quality.
 
NavigationPushiness GetNavigationPushiness () const
 Get the agent's navigation pushiness.
 
bool HasRequestedTarget () const
 Return true when the agent has a target.
 
bool HasArrived () const
 Return true when the agent has arrived at its target.
 
bool IsInCrowd () const
 Return true when the agent is in crowd (being managed by a crowd manager).
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
virtual ~Component ()
 Destruct.
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful.
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update.
 
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 Return ID.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled.)
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
virtual ~Animatable ()
 Destruct.
 
virtual bool LoadXML (const XMLElement &source, bool setInstanceDefault=false)
 Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
void SetAnimationEnabled (bool enable)
 Set automatic update of animation, default true.
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
virtual ~Serializable ()
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector
< AttributeInfo > * 
GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
virtual const Vector
< AttributeInfo > * 
GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source, bool setInstanceDefault=false)
 Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash.
 
virtual const StringGetTypeName () const =0
 Return type name.
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 

Protected Member Functions

virtual void OnCrowdUpdate (dtCrowdAgent *ag, float dt)
 Handle crowd agent being updated. It is called by CrowdManager::Update() via callback.
 
virtual void OnNodeSet (Node *node)
 Handle node being assigned.
 
virtual void OnSceneSet (Scene *scene)
 Handle node being assigned.
 
virtual void OnMarkedDirty (Node *node)
 
const dtCrowdAgent * GetDetourCrowdAgent () const
 Get internal Detour crowd agent.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnAttributeAnimationAdded ()
 Handle attribute animation added.
 
virtual void OnAttributeAnimationRemoved ()
 Handle attribute animation removed.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name.
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 URHO3D_OBJECT (CrowdAgent, Component)
 
void UpdateParameters (unsigned scope=M_MAX_UNSIGNED)
 Update Detour crowd agent parameter.
 
int AddAgentToCrowd (bool force=false)
 Add agent into crowd.
 
void RemoveAgentFromCrowd ()
 Remove agent from crowd.
 

Private Attributes

WeakPtr< CrowdManagercrowdManager_
 Crowd manager.
 
int agentCrowdId_
 Crowd manager reference to this agent.
 
Vector3 targetPosition_
 Requested target position.
 
Vector3 targetVelocity_
 Requested target velocity.
 
CrowdAgentRequestedTarget requestedTargetType_
 Requested target type.
 
bool updateNodePosition_
 Flag indicating the node's position should be updated by Detour crowd manager.
 
float maxAccel_
 Agent's max acceleration.
 
float maxSpeed_
 Agent's max Velocity.
 
float radius_
 Agent's radius, if 0 the navigation mesh's setting will be used.
 
float height_
 Agent's height, if 0 the navigation mesh's setting will be used.
 
unsigned queryFilterType_
 Agent's query filter type, it is an index to the query filter buffer configured in Detour crowd manager.
 
unsigned obstacleAvoidanceType_
 Agent's obstacle avoidance type, it is an index to the obstacle avoidance array configured in Detour crowd manager. It is ignored when agent's navigation quality is not set to "NAVIGATIONQUALITY_HIGH".
 
NavigationQuality navQuality_
 Agent's navigation quality. The higher the setting, the higher the CPU usage during crowd simulation.
 
NavigationPushiness navPushiness_
 Agent's navigation pushiness. The higher the setting, the stronger the agent pushes its colliding neighbours around.
 
Vector3 previousPosition_
 Agent's previous position used to check for position changes.
 
CrowdAgentTargetState previousTargetState_
 Agent's previous target state used to check for state changes.
 
CrowdAgentState previousAgentState_
 Agent's previous agent state used to check for state changes.
 
bool ignoreTransformChanges_
 Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition().
 

Friends

class CrowdManager
 
void CrowdAgentUpdateCallback (dtCrowdAgent *ag, float dt)
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 

Detailed Description

Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively.

Member Function Documentation

void Urho3D::CrowdAgent::OnMarkedDirty ( Node node)
protectedvirtual
Todo:
Handle node transform being dirtied.

Reimplemented from Urho3D::Component.

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The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.cpp