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Urho3D::CrowdAgent Class Reference
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More...
#include <CrowdAgent.h>
Inheritance diagram for Urho3D::CrowdAgent:
Collaboration diagram for Urho3D::CrowdAgent:
Public Member Functions | |
CrowdAgent (Context *context) | |
Construct. | |
virtual | ~CrowdAgent () |
Destruct. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
void | DrawDebugGeometry (bool) |
Draw debug geometry. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Draw debug feelers. | |
void | SetTargetPosition (const Vector3 &position) |
Submit a new target position request for this agent. | |
void | SetTargetVelocity (const Vector3 &velocity) |
Submit a new target velocity request for this agent. | |
void | ResetTarget () |
Reset any target request for the specified agent. | |
void | SetUpdateNodePosition (bool unodepos) |
Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event. | |
void | SetMaxAccel (float maxAccel) |
Set the agent's max acceleration. | |
void | SetMaxSpeed (float maxSpeed) |
Set the agent's max velocity. | |
void | SetRadius (float radius) |
Set the agent's radius. | |
void | SetHeight (float height) |
Set the agent's height. | |
void | SetQueryFilterType (unsigned queryFilterType) |
Set the agent's query filter type. | |
void | SetObstacleAvoidanceType (unsigned obstacleAvoidanceType) |
Set the agent's obstacle avoidance type. | |
void | SetNavigationQuality (NavigationQuality val) |
Set the agent's navigation quality. | |
void | SetNavigationPushiness (NavigationPushiness val) |
Set the agent's navigation pushiness. | |
Vector3 | GetPosition () const |
Return the agent's position. | |
Vector3 | GetDesiredVelocity () const |
Return the agent's desired velocity. | |
Vector3 | GetActualVelocity () const |
Return the agent's actual velocity. | |
const Vector3 & | GetTargetPosition () const |
Return the agent's requested target position. | |
const Vector3 & | GetTargetVelocity () const |
Return the agent's requested target velocity. | |
CrowdAgentRequestedTarget | GetRequestedTargetType () const |
Return the agent's requested target type, if any. | |
CrowdAgentState | GetAgentState () const |
Return the agent's state. | |
CrowdAgentTargetState | GetTargetState () const |
Return the agent's target state. | |
bool | GetUpdateNodePosition () const |
Return true when the node's position should be updated by the CrowdManager. | |
int | GetAgentCrowdId () const |
Return the agent id. | |
float | GetMaxAccel () const |
Get the agent's max acceleration. | |
float | GetMaxSpeed () const |
Get the agent's max velocity. | |
float | GetRadius () const |
Get the agent's radius. | |
float | GetHeight () const |
Get the agent's height. | |
unsigned | GetQueryFilterType () const |
Get the agent's query filter type. | |
unsigned | GetObstacleAvoidanceType () const |
Get the agent's obstacle avoidance type. | |
NavigationQuality | GetNavigationQuality () const |
Get the agent's navigation quality. | |
NavigationPushiness | GetNavigationPushiness () const |
Get the agent's navigation pushiness. | |
bool | HasRequestedTarget () const |
Return true when the agent has a target. | |
bool | HasArrived () const |
Return true when the agent has arrived at its target. | |
bool | IsInCrowd () const |
Return true when the agent is in crowd (being managed by a crowd manager). | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Protected Member Functions | |
virtual void | OnCrowdUpdate (dtCrowdAgent *ag, float dt) |
Handle crowd agent being updated. It is called by CrowdManager::Update() via callback. | |
virtual void | OnNodeSet (Node *node) |
Handle node being assigned. | |
virtual void | OnSceneSet (Scene *scene) |
Handle node being assigned. | |
virtual void | OnMarkedDirty (Node *node) |
const dtCrowdAgent * | GetDetourCrowdAgent () const |
Get internal Detour crowd agent. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
URHO3D_OBJECT (CrowdAgent, Component) | |
void | UpdateParameters (unsigned scope=M_MAX_UNSIGNED) |
Update Detour crowd agent parameter. | |
int | AddAgentToCrowd (bool force=false) |
Add agent into crowd. | |
void | RemoveAgentFromCrowd () |
Remove agent from crowd. | |
Private Attributes | |
WeakPtr< CrowdManager > | crowdManager_ |
Crowd manager. | |
int | agentCrowdId_ |
Crowd manager reference to this agent. | |
Vector3 | targetPosition_ |
Requested target position. | |
Vector3 | targetVelocity_ |
Requested target velocity. | |
CrowdAgentRequestedTarget | requestedTargetType_ |
Requested target type. | |
bool | updateNodePosition_ |
Flag indicating the node's position should be updated by Detour crowd manager. | |
float | maxAccel_ |
Agent's max acceleration. | |
float | maxSpeed_ |
Agent's max Velocity. | |
float | radius_ |
Agent's radius, if 0 the navigation mesh's setting will be used. | |
float | height_ |
Agent's height, if 0 the navigation mesh's setting will be used. | |
unsigned | queryFilterType_ |
Agent's query filter type, it is an index to the query filter buffer configured in Detour crowd manager. | |
unsigned | obstacleAvoidanceType_ |
Agent's obstacle avoidance type, it is an index to the obstacle avoidance array configured in Detour crowd manager. It is ignored when agent's navigation quality is not set to "NAVIGATIONQUALITY_HIGH". | |
NavigationQuality | navQuality_ |
Agent's navigation quality. The higher the setting, the higher the CPU usage during crowd simulation. | |
NavigationPushiness | navPushiness_ |
Agent's navigation pushiness. The higher the setting, the stronger the agent pushes its colliding neighbours around. | |
Vector3 | previousPosition_ |
Agent's previous position used to check for position changes. | |
CrowdAgentTargetState | previousTargetState_ |
Agent's previous target state used to check for state changes. | |
CrowdAgentState | previousAgentState_ |
Agent's previous agent state used to check for state changes. | |
bool | ignoreTransformChanges_ |
Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition(). | |
Friends | |
class | CrowdManager |
void | CrowdAgentUpdateCallback (dtCrowdAgent *ag, float dt) |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively.
Member Function Documentation
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protectedvirtual |
- Todo:
- Handle node transform being dirtied.
Reimplemented from Urho3D::Component.
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The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.cpp