Urho3D::Ray Member List

This is the complete list of members for Urho3D::Ray, including all inherited members.

ClosestPoint(const Ray &ray) const Urho3D::Ray
Define(const Vector3 &origin, const Vector3 &direction)Urho3D::Rayinline
direction_Urho3D::Ray
Distance(const Vector3 &point) const Urho3D::Rayinline
HitDistance(const Plane &plane) const Urho3D::Ray
HitDistance(const BoundingBox &box) const Urho3D::Ray
HitDistance(const Frustum &frustum, bool solidInside=true) const Urho3D::Ray
HitDistance(const Sphere &sphere) const Urho3D::Ray
HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=0, Vector3 *outBary=0) const Urho3D::Ray
HitDistance(const void *vertexData, unsigned vertexStride, unsigned vertexStart, unsigned vertexCount, Vector3 *outNormal=0, Vector2 *outUV=0, unsigned uvOffset=0) const Urho3D::Ray
HitDistance(const void *vertexData, unsigned vertexStride, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, Vector3 *outNormal=0, Vector2 *outUV=0, unsigned uvOffset=0) const Urho3D::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, unsigned vertexStart, unsigned vertexCount) const Urho3D::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount) const Urho3D::Ray
operator!=(const Ray &rhs) const Urho3D::Rayinline
operator=(const Ray &rhs)Urho3D::Rayinline
operator==(const Ray &rhs) const Urho3D::Rayinline
origin_Urho3D::Ray
Project(const Vector3 &point) const Urho3D::Rayinline
Ray()Urho3D::Rayinline
Ray(const Vector3 &origin, const Vector3 &direction)Urho3D::Rayinline
Ray(const Ray &ray)Urho3D::Rayinline
Transformed(const Matrix3x4 &transform) const Urho3D::Ray