Documentation
Urho3D::ResourceCache Class Reference
Resource cache subsystem. Loads resources on demand and stores them for later access. More...
#include <ResourceCache.h>
Inheritance diagram for Urho3D::ResourceCache:
Collaboration diagram for Urho3D::ResourceCache:
Public Member Functions | |
ResourceCache (Context *context) | |
Construct. | |
virtual | ~ResourceCache () |
Destruct. Free all resources. | |
bool | AddResourceDir (const String &pathName, unsigned priority=PRIORITY_LAST) |
Add a resource load directory. Optional priority parameter which will control search order. | |
bool | AddPackageFile (PackageFile *package, unsigned priority=PRIORITY_LAST) |
Add a package file for loading resources from. Optional priority parameter which will control search order. | |
bool | AddPackageFile (const String &fileName, unsigned priority=PRIORITY_LAST) |
Add a package file for loading resources from by name. Optional priority parameter which will control search order. | |
bool | AddManualResource (Resource *resource) |
Add a manually created resource. Must be uniquely named. | |
void | RemoveResourceDir (const String &pathName) |
Remove a resource load directory. | |
void | RemovePackageFile (PackageFile *package, bool releaseResources=true, bool forceRelease=false) |
Remove a package file. Optionally release the resources loaded from it. | |
void | RemovePackageFile (const String &fileName, bool releaseResources=true, bool forceRelease=false) |
Remove a package file by name. Optionally release the resources loaded from it. | |
void | ReleaseResource (StringHash type, const String &name, bool force=false) |
Release a resource by name. | |
void | ReleaseResources (StringHash type, bool force=false) |
Release all resources of a specific type. | |
void | ReleaseResources (StringHash type, const String &partialName, bool force=false) |
Release resources of a specific type and partial name. | |
void | ReleaseResources (const String &partialName, bool force=false) |
Release resources of all types by partial name. | |
void | ReleaseAllResources (bool force=false) |
Release all resources. When called with the force flag false, releases all currently unused resources. | |
bool | ReloadResource (Resource *resource) |
Reload a resource. Return true on success. The resource will not be removed from the cache in case of failure. | |
void | ReloadResourceWithDependencies (const String &fileName) |
Reload a resource based on filename. Causes also reload of dependent resources if necessary. | |
void | SetMemoryBudget (StringHash type, unsigned long long budget) |
Set memory budget for a specific resource type, default 0 is unlimited. | |
void | SetAutoReloadResources (bool enable) |
Enable or disable automatic reloading of resources as files are modified. Default false. | |
void | SetReturnFailedResources (bool enable) |
Enable or disable returning resources that failed to load. Default false. This may be useful in editing to not lose resource ref attributes. | |
void | SetSearchPackagesFirst (bool value) |
Define whether when getting resources should check package files or directories first. True for packages, false for directories. | |
void | SetFinishBackgroundResourcesMs (int ms) |
Set how many milliseconds maximum per frame to spend on finishing background loaded resources. | |
void | AddResourceRouter (ResourceRouter *router, bool addAsFirst=false) |
Add a resource router object. By default there is none, so the routing process is skipped. | |
void | RemoveResourceRouter (ResourceRouter *router) |
Remove a resource router object. | |
SharedPtr< File > | GetFile (const String &name, bool sendEventOnFailure=true) |
Open and return a file from the resource load paths or from inside a package file. If not found, use a fallback search with absolute path. Return null if fails. Can be called from outside the main thread. | |
Resource * | GetResource (StringHash type, const String &name, bool sendEventOnFailure=true) |
Return a resource by type and name. Load if not loaded yet. Return null if not found or if fails, unless SetReturnFailedResources(true) has been called. Can be called only from the main thread. | |
SharedPtr< Resource > | GetTempResource (StringHash type, const String &name, bool sendEventOnFailure=true) |
Load a resource without storing it in the resource cache. Return null if not found or if fails. Can be called from outside the main thread if the resource itself is safe to load completely (it does not possess for example GPU data.) | |
bool | BackgroundLoadResource (StringHash type, const String &name, bool sendEventOnFailure=true, Resource *caller=0) |
Background load a resource. An event will be sent when complete. Return true if successfully stored to the load queue, false if eg. already exists. Can be called from outside the main thread. | |
unsigned | GetNumBackgroundLoadResources () const |
Return number of pending background-loaded resources. | |
void | GetResources (PODVector< Resource * > &result, StringHash type) const |
Return all loaded resources of a specific type. | |
Resource * | GetExistingResource (StringHash type, const String &name) |
Return an already loaded resource of specific type & name, or null if not found. Will not load if does not exist. | |
const HashMap< StringHash, ResourceGroup > & | GetAllResources () const |
Return all loaded resources. | |
const Vector< String > & | GetResourceDirs () const |
Return added resource load directories. | |
const Vector< SharedPtr < PackageFile > > & | GetPackageFiles () const |
Return added package files. | |
template<class T > | |
T * | GetResource (const String &name, bool sendEventOnFailure=true) |
Template version of returning a resource by name. | |
template<class T > | |
T * | GetExistingResource (const String &name) |
Template version of returning an existing resource by name. | |
template<class T > | |
SharedPtr< T > | GetTempResource (const String &name, bool sendEventOnFailure=true) |
Template version of loading a resource without storing it to the cache. | |
template<class T > | |
bool | BackgroundLoadResource (const String &name, bool sendEventOnFailure=true, Resource *caller=0) |
Template version of queueing a resource background load. | |
template<class T > | |
void | GetResources (PODVector< T * > &result) const |
Template version of returning loaded resources of a specific type. | |
bool | Exists (const String &name) const |
Return whether a file exists by name. | |
unsigned long long | GetMemoryBudget (StringHash type) const |
Return memory budget for a resource type. | |
unsigned long long | GetMemoryUse (StringHash type) const |
Return total memory use for a resource type. | |
unsigned long long | GetTotalMemoryUse () const |
Return total memory use for all resources. | |
String | GetResourceFileName (const String &name) const |
Return full absolute file name of resource if possible. | |
bool | GetAutoReloadResources () const |
Return whether automatic resource reloading is enabled. | |
bool | GetReturnFailedResources () const |
Return whether resources that failed to load are returned. | |
bool | GetSearchPackagesFirst () const |
Return whether when getting resources should check package files or directories first. | |
int | GetFinishBackgroundResourcesMs () const |
Return how many milliseconds maximum to spend on finishing background loaded resources. | |
ResourceRouter * | GetResourceRouter (unsigned index) const |
Return a resource router by index. | |
String | GetPreferredResourceDir (const String &path) const |
Return either the path itself or its parent, based on which of them has recognized resource subdirectories. | |
String | SanitateResourceName (const String &name) const |
Remove unsupported constructs from the resource name to prevent ambiguity, and normalize absolute filename to resource path relative if possible. | |
String | SanitateResourceDirName (const String &name) const |
Remove unnecessary constructs from a resource directory name and ensure it to be an absolute path. | |
void | StoreResourceDependency (Resource *resource, const String &dependency) |
Store a dependency for a resource. If a dependency file changes, the resource will be reloaded. | |
void | ResetDependencies (Resource *resource) |
Reset dependencies for a resource. | |
String | PrintMemoryUsage () const |
Returns a formatted string containing the memory actively used. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Private Member Functions | |
URHO3D_OBJECT (ResourceCache, Object) | |
const SharedPtr< Resource > & | FindResource (StringHash type, StringHash nameHash) |
Find a resource. | |
const SharedPtr< Resource > & | FindResource (StringHash nameHash) |
Find a resource by name only. Searches all type groups. | |
void | ReleasePackageResources (PackageFile *package, bool force=false) |
Release resources loaded from a package file. | |
void | UpdateResourceGroup (StringHash type) |
Update a resource group. Recalculate memory use and release resources if over memory budget. | |
void | HandleBeginFrame (StringHash eventType, VariantMap &eventData) |
Handle begin frame event. Automatic resource reloads and the finalization of background loaded resources are processed here. | |
File * | SearchResourceDirs (const String &nameIn) |
Search FileSystem for file. | |
File * | SearchPackages (const String &nameIn) |
Search resource packages for file. | |
Private Attributes | |
Mutex | resourceMutex_ |
Mutex for thread-safe access to the resource directories, resource packages and resource dependencies. | |
HashMap< StringHash, ResourceGroup > | resourceGroups_ |
Resources by type. | |
Vector< String > | resourceDirs_ |
Resource load directories. | |
Vector< SharedPtr< FileWatcher > > | fileWatchers_ |
File watchers for resource directories, if automatic reloading enabled. | |
Vector< SharedPtr< PackageFile > > | packages_ |
Package files. | |
HashMap< StringHash, HashSet < StringHash > > | dependentResources_ |
Dependent resources. Only used with automatic reload to eg. trigger reload of a cube texture when any of its faces change. | |
SharedPtr< BackgroundLoader > | backgroundLoader_ |
Resource background loader. | |
Vector< SharedPtr < ResourceRouter > > | resourceRouters_ |
Resource routers. | |
bool | autoReloadResources_ |
Automatic resource reloading flag. | |
bool | returnFailedResources_ |
Return failed resources flag. | |
bool | searchPackagesFirst_ |
Search priority flag. | |
bool | isRouting_ |
Resource routing flag to prevent endless recursion. | |
int | finishBackgroundResourcesMs_ |
How many milliseconds maximum per frame to spend on finishing background loaded resources. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
static bool | IsTypeOf (StringHash type) |
Check current type is type of specified type. | |
static bool | IsTypeOf (const TypeInfo *typeInfo) |
Check current type is type of specified type. | |
template<typename T > | |
static bool | IsTypeOf () |
Check current type is type of specified class. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Detailed Description
Resource cache subsystem. Loads resources on demand and stores them for later access.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Resource/ResourceCache.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Resource/ResourceCache.cpp