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Urho3D::RigidBody Class Reference
Physics rigid body component. More...
#include <RigidBody.h>
Inheritance diagram for Urho3D::RigidBody:
Collaboration diagram for Urho3D::RigidBody:
Public Member Functions | |
RigidBody (Context *context) | |
Construct. | |
virtual | ~RigidBody () |
Destruct. Free the rigid body and geometries. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
virtual void | getWorldTransform (btTransform &worldTrans) const |
Return initial world transform to Bullet. | |
virtual void | setWorldTransform (const btTransform &worldTrans) |
Update world transform from Bullet. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | SetMass (float mass) |
Set mass. Zero mass makes the body static. | |
void | SetPosition (const Vector3 &position) |
Set rigid body position in world space. | |
void | SetRotation (const Quaternion &rotation) |
Set rigid body rotation in world space. | |
void | SetTransform (const Vector3 &position, const Quaternion &rotation) |
Set rigid body position and rotation in world space as an atomic operation. | |
void | SetLinearVelocity (const Vector3 &velocity) |
Set linear velocity. | |
void | SetLinearFactor (const Vector3 &factor) |
Set linear degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1). | |
void | SetLinearRestThreshold (float threshold) |
Set linear velocity deactivation threshold. | |
void | SetLinearDamping (float damping) |
Set linear velocity damping factor. | |
void | SetAngularVelocity (const Vector3 &angularVelocity) |
Set angular velocity. | |
void | SetAngularFactor (const Vector3 &factor) |
Set angular degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1). | |
void | SetAngularRestThreshold (float threshold) |
Set angular velocity deactivation threshold. | |
void | SetAngularDamping (float factor) |
Set angular velocity damping factor. | |
void | SetFriction (float friction) |
Set friction coefficient. | |
void | SetAnisotropicFriction (const Vector3 &friction) |
Set anisotropic friction. | |
void | SetRollingFriction (float friction) |
Set rolling friction coefficient. | |
void | SetRestitution (float restitution) |
Set restitution coefficient. | |
void | SetContactProcessingThreshold (float threshold) |
Set contact processing threshold. | |
void | SetCcdRadius (float radius) |
Set continuous collision detection swept sphere radius. | |
void | SetCcdMotionThreshold (float threshold) |
Set continuous collision detection motion-per-simulation-step threshold. 0 disables, which is the default. | |
void | SetUseGravity (bool enable) |
Set whether gravity is applied to rigid body. | |
void | SetGravityOverride (const Vector3 &gravity) |
Set gravity override. If zero, uses physics world's gravity. | |
void | SetKinematic (bool enable) |
Set rigid body kinematic mode. In kinematic mode forces are not applied to the rigid body. | |
void | SetTrigger (bool enable) |
Set rigid body trigger mode. In trigger mode collisions are reported but do not apply forces. | |
void | SetCollisionLayer (unsigned layer) |
Set collision layer. | |
void | SetCollisionMask (unsigned mask) |
Set collision mask. | |
void | SetCollisionLayerAndMask (unsigned layer, unsigned mask) |
Set collision group and mask. | |
void | SetCollisionEventMode (CollisionEventMode mode) |
Set collision event signaling mode. Default is to signal when rigid bodies are active. | |
void | ApplyForce (const Vector3 &force) |
Apply force to center of mass. | |
void | ApplyForce (const Vector3 &force, const Vector3 &position) |
Apply force at local position. | |
void | ApplyTorque (const Vector3 &torque) |
Apply torque. | |
void | ApplyImpulse (const Vector3 &impulse) |
Apply impulse to center of mass. | |
void | ApplyImpulse (const Vector3 &impulse, const Vector3 &position) |
Apply impulse at local position. | |
void | ApplyTorqueImpulse (const Vector3 &torque) |
Apply torque impulse. | |
void | ResetForces () |
Reset accumulated forces. | |
void | Activate () |
Activate rigid body if it was resting. | |
void | ReAddBodyToWorld () |
Readd rigid body to the physics world to clean up internal state like stale contacts. | |
void | DisableMassUpdate () |
Disable mass update. Call this to optimize performance when adding or editing multiple collision shapes in the same node. | |
void | EnableMassUpdate () |
Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision shape changes are finished. | |
PhysicsWorld * | GetPhysicsWorld () const |
Return physics world. | |
btRigidBody * | GetBody () const |
Return Bullet rigid body. | |
btCompoundShape * | GetCompoundShape () const |
Return Bullet compound collision shape. | |
float | GetMass () const |
Return mass. | |
Vector3 | GetPosition () const |
Return rigid body position in world space. | |
Quaternion | GetRotation () const |
Return rigid body rotation in world space. | |
Vector3 | GetLinearVelocity () const |
Return linear velocity. | |
Vector3 | GetLinearFactor () const |
Return linear degrees of freedom. | |
Vector3 | GetVelocityAtPoint (const Vector3 &position) const |
Return linear velocity at local point. | |
float | GetLinearRestThreshold () const |
Return linear velocity deactivation threshold. | |
float | GetLinearDamping () const |
Return linear velocity damping factor. | |
Vector3 | GetAngularVelocity () const |
Return angular velocity. | |
Vector3 | GetAngularFactor () const |
Return angular degrees of freedom. | |
float | GetAngularRestThreshold () const |
Return angular velocity deactivation threshold. | |
float | GetAngularDamping () const |
Return angular velocity damping factor. | |
float | GetFriction () const |
Return friction coefficient. | |
Vector3 | GetAnisotropicFriction () const |
Return anisotropic friction. | |
float | GetRollingFriction () const |
Return rolling friction coefficient. | |
float | GetRestitution () const |
Return restitution coefficient. | |
float | GetContactProcessingThreshold () const |
Return contact processing threshold. | |
float | GetCcdRadius () const |
Return continuous collision detection swept sphere radius. | |
float | GetCcdMotionThreshold () const |
Return continuous collision detection motion-per-simulation-step threshold. | |
bool | GetUseGravity () const |
Return whether rigid body uses gravity. | |
const Vector3 & | GetGravityOverride () const |
Return gravity override. If zero (default), uses the physics world's gravity. | |
const Vector3 & | GetCenterOfMass () const |
Return center of mass offset. | |
bool | IsKinematic () const |
Return kinematic mode flag. | |
bool | IsTrigger () const |
Return whether this RigidBody is acting as a trigger. | |
bool | IsActive () const |
Return whether rigid body is active (not sleeping.) | |
unsigned | GetCollisionLayer () const |
Return collision layer. | |
unsigned | GetCollisionMask () const |
Return collision mask. | |
CollisionEventMode | GetCollisionEventMode () const |
Return collision event signaling mode. | |
void | GetCollidingBodies (PODVector< RigidBody * > &result) const |
Return colliding rigid bodies from the last simulation step. | |
void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) |
Apply new world transform after a simulation step. Called internally. | |
void | UpdateMass () |
Update mass and inertia to the Bullet rigid body. | |
void | UpdateGravity () |
Update gravity parameters to the Bullet rigid body. | |
void | SetNetAngularVelocityAttr (const PODVector< unsigned char > &value) |
Set network angular velocity attribute. | |
const PODVector< unsigned char > & | GetNetAngularVelocityAttr () const |
Return network angular velocity attribute. | |
void | AddConstraint (Constraint *constraint) |
Add a constraint that refers to this rigid body. | |
void | RemoveConstraint (Constraint *constraint) |
Remove a constraint that refers to this rigid body. | |
void | ReleaseBody () |
Remove the rigid body. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Protected Member Functions | |
virtual void | OnNodeSet (Node *node) |
Handle node being assigned. | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. | |
virtual void | OnMarkedDirty (Node *node) |
Handle node transform being dirtied. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
URHO3D_OBJECT (RigidBody, Component) | |
void | AddBodyToWorld () |
Create the rigid body, or re-add to the physics world with changed flags. Calls UpdateMass(). | |
void | RemoveBodyFromWorld () |
Remove the rigid body from the physics world. | |
void | HandleTargetPosition (StringHash eventType, VariantMap &eventData) |
Handle SmoothedTransform target position update. | |
void | HandleTargetRotation (StringHash eventType, VariantMap &eventData) |
Handle SmoothedTransform target rotation update. | |
Private Attributes | |
btRigidBody * | body_ |
Bullet rigid body. | |
btCompoundShape * | compoundShape_ |
Bullet compound collision shape. | |
btCompoundShape * | shiftedCompoundShape_ |
Compound collision shape with center of mass offset applied. | |
WeakPtr< PhysicsWorld > | physicsWorld_ |
Physics world. | |
WeakPtr< SmoothedTransform > | smoothedTransform_ |
Smoothed transform, if has one. | |
PODVector< Constraint * > | constraints_ |
Constraints that refer to this rigid body. | |
Vector3 | gravityOverride_ |
Gravity override vector. | |
Vector3 | centerOfMass_ |
Center of mass offset. | |
float | mass_ |
Mass. | |
VectorBuffer | attrBuffer_ |
Attribute buffer for network replication. | |
unsigned | collisionLayer_ |
Collision layer. | |
unsigned | collisionMask_ |
Collision mask. | |
CollisionEventMode | collisionEventMode_ |
Collision event signaling mode. | |
Vector3 | lastPosition_ |
Last interpolated position from the simulation. | |
Quaternion | lastRotation_ |
Last interpolated rotation from the simulation. | |
bool | kinematic_ |
Kinematic flag. | |
bool | trigger_ |
Trigger flag. | |
bool | useGravity_ |
Use gravity flag. | |
bool | readdBody_ |
Readd body to world flag. | |
bool | inWorld_ |
Body exists in world flag. | |
bool | enableMassUpdate_ |
Mass update enable flag. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Physics rigid body component.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Physics/RigidBody.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Physics/RigidBody.cpp