Urho3D::RigidBody Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Private Member Functions |
Private Attributes |
List of all members
Urho3D::RigidBody Class Reference
Physics rigid body component. More...
#include <Urho3D/Physics/RigidBody.h>
Inheritance diagram for Urho3D::RigidBody:
Collaboration diagram for Urho3D::RigidBody:
Public Member Functions | |
| RigidBody (Context *context) | |
| Construct. | |
| virtual | ~RigidBody () |
| Destruct. Free the rigid body and geometries. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| virtual void | getWorldTransform (btTransform &worldTrans) const |
| Return initial world transform to Bullet. | |
| virtual void | setWorldTransform (const btTransform &worldTrans) |
| Update world transform from Bullet. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetMass (float mass) |
| Set mass. Zero mass makes the body static. | |
| void | SetPosition (const Vector3 &position) |
| Set rigid body position in world space. | |
| void | SetRotation (const Quaternion &rotation) |
| Set rigid body rotation in world space. | |
| void | SetTransform (const Vector3 &position, const Quaternion &rotation) |
| Set rigid body position and rotation in world space as an atomic operation. | |
| void | SetLinearVelocity (const Vector3 &velocity) |
| Set linear velocity. | |
| void | SetLinearFactor (const Vector3 &factor) |
| Set linear degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1). | |
| void | SetLinearRestThreshold (float threshold) |
| Set linear velocity deactivation threshold. | |
| void | SetLinearDamping (float damping) |
| Set linear velocity damping factor. | |
| void | SetAngularVelocity (const Vector3 &angularVelocity) |
| Set angular velocity. | |
| void | SetAngularFactor (const Vector3 &factor) |
| Set angular degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1). | |
| void | SetAngularRestThreshold (float threshold) |
| Set angular velocity deactivation threshold. | |
| void | SetAngularDamping (float factor) |
| Set angular velocity damping factor. | |
| void | SetFriction (float friction) |
| Set friction coefficient. | |
| void | SetAnisotropicFriction (const Vector3 &friction) |
| Set anisotropic friction. | |
| void | SetRollingFriction (float friction) |
| Set rolling friction coefficient. | |
| void | SetRestitution (float restitution) |
| Set restitution coefficient. | |
| void | SetContactProcessingThreshold (float threshold) |
| Set contact processing threshold. | |
| void | SetCcdRadius (float radius) |
| Set continuous collision detection swept sphere radius. | |
| void | SetCcdMotionThreshold (float threshold) |
| Set continuous collision detection motion-per-simulation-step threshold. 0 disables, which is the default. | |
| void | SetUseGravity (bool enable) |
| Set whether gravity is applied to rigid body. | |
| void | SetGravityOverride (const Vector3 &gravity) |
| Set gravity override. If zero, uses physics world's gravity. | |
| void | SetKinematic (bool enable) |
| Set rigid body kinematic mode. In kinematic mode forces are not applied to the rigid body. | |
| void | SetTrigger (bool enable) |
| Set rigid body trigger mode. In trigger mode collisions are reported but do not apply forces. | |
| void | SetCollisionLayer (unsigned layer) |
| Set collision layer. | |
| void | SetCollisionMask (unsigned mask) |
| Set collision mask. | |
| void | SetCollisionLayerAndMask (unsigned layer, unsigned mask) |
| Set collision group and mask. | |
| void | SetCollisionEventMode (CollisionEventMode mode) |
| Set collision event signaling mode. Default is to signal when rigid bodies are active. | |
| void | ApplyForce (const Vector3 &force) |
| Apply force to center of mass. | |
| void | ApplyForce (const Vector3 &force, const Vector3 &position) |
| Apply force at local position. | |
| void | ApplyTorque (const Vector3 &torque) |
| Apply torque. | |
| void | ApplyImpulse (const Vector3 &impulse) |
| Apply impulse to center of mass. | |
| void | ApplyImpulse (const Vector3 &impulse, const Vector3 &position) |
| Apply impulse at local position. | |
| void | ApplyTorqueImpulse (const Vector3 &torque) |
| Apply torque impulse. | |
| void | ResetForces () |
| Reset accumulated forces. | |
| void | Activate () |
| Activate rigid body if it was resting. | |
| void | ReAddBodyToWorld () |
| Readd rigid body to the physics world to clean up internal state like stale contacts. | |
| void | DisableMassUpdate () |
| Disable mass update. Call this to optimize performance when adding or editing multiple collision shapes in the same node. | |
| void | EnableMassUpdate () |
| Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision shape changes are finished. | |
| PhysicsWorld * | GetPhysicsWorld () const |
| Return physics world. | |
| btRigidBody * | GetBody () const |
| Return Bullet rigid body. | |
| btCompoundShape * | GetCompoundShape () const |
| Return Bullet compound collision shape. | |
| float | GetMass () const |
| Return mass. | |
| Vector3 | GetPosition () const |
| Return rigid body position in world space. | |
| Quaternion | GetRotation () const |
| Return rigid body rotation in world space. | |
| Vector3 | GetLinearVelocity () const |
| Return linear velocity. | |
| Vector3 | GetLinearFactor () const |
| Return linear degrees of freedom. | |
| Vector3 | GetVelocityAtPoint (const Vector3 &position) const |
| Return linear velocity at local point. | |
| float | GetLinearRestThreshold () const |
| Return linear velocity deactivation threshold. | |
| float | GetLinearDamping () const |
| Return linear velocity damping factor. | |
| Vector3 | GetAngularVelocity () const |
| Return angular velocity. | |
| Vector3 | GetAngularFactor () const |
| Return angular degrees of freedom. | |
| float | GetAngularRestThreshold () const |
| Return angular velocity deactivation threshold. | |
| float | GetAngularDamping () const |
| Return angular velocity damping factor. | |
| float | GetFriction () const |
| Return friction coefficient. | |
| Vector3 | GetAnisotropicFriction () const |
| Return anisotropic friction. | |
| float | GetRollingFriction () const |
| Return rolling friction coefficient. | |
| float | GetRestitution () const |
| Return restitution coefficient. | |
| float | GetContactProcessingThreshold () const |
| Return contact processing threshold. | |
| float | GetCcdRadius () const |
| Return continuous collision detection swept sphere radius. | |
| float | GetCcdMotionThreshold () const |
| Return continuous collision detection motion-per-simulation-step threshold. | |
| bool | GetUseGravity () const |
| Return whether rigid body uses gravity. | |
| const Vector3 & | GetGravityOverride () const |
| Return gravity override. If zero (default), uses the physics world's gravity. | |
| const Vector3 & | GetCenterOfMass () const |
| Return center of mass offset. | |
| bool | IsKinematic () const |
| Return kinematic mode flag. | |
| bool | IsTrigger () const |
| Return whether this RigidBody is acting as a trigger. | |
| bool | IsActive () const |
| Return whether rigid body is active (not sleeping.) | |
| unsigned | GetCollisionLayer () const |
| Return collision layer. | |
| unsigned | GetCollisionMask () const |
| Return collision mask. | |
| CollisionEventMode | GetCollisionEventMode () const |
| Return collision event signaling mode. | |
| void | GetCollidingBodies (PODVector< RigidBody * > &result) const |
| Return colliding rigid bodies from the last simulation step. Only returns collisions that were sent as events (depends on collision event mode) and excludes e.g. static-static collisions. | |
| void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) |
| Apply new world transform after a simulation step. Called internally. | |
| void | UpdateMass () |
| Update mass and inertia to the Bullet rigid body. Readd body to world if necessary: if was in world and the Bullet collision shape to use changed. | |
| void | UpdateGravity () |
| Update gravity parameters to the Bullet rigid body. | |
| void | SetNetAngularVelocityAttr (const PODVector< unsigned char > &value) |
| Set network angular velocity attribute. | |
| const PODVector< unsigned char > & | GetNetAngularVelocityAttr () const |
| Return network angular velocity attribute. | |
| void | AddConstraint (Constraint *constraint) |
| Add a constraint that refers to this rigid body. | |
| void | RemoveConstraint (Constraint *constraint) |
| Remove a constraint that refers to this rigid body. | |
| void | ReleaseBody () |
| Remove the rigid body. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
| Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true. | |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| Return type hash. | |
| virtual const String & | GetTypeName () const =0 |
| Return type name. | |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key. | |
| const VariantMap & | GetGlobalVars () const |
| Return all global variables. | |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
Protected Member Functions | |
| virtual void | OnNodeSet (Node *node) |
| Handle node being assigned. | |
| virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle node transform being dirtied. | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
| void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Private Member Functions | |
| URHO3D_OBJECT (RigidBody, Component) | |
| void | AddBodyToWorld () |
| Create the rigid body, or re-add to the physics world with changed flags. Calls UpdateMass(). | |
| void | RemoveBodyFromWorld () |
| Remove the rigid body from the physics world. | |
| void | HandleTargetPosition (StringHash eventType, VariantMap &eventData) |
| Handle SmoothedTransform target position update. | |
| void | HandleTargetRotation (StringHash eventType, VariantMap &eventData) |
| Handle SmoothedTransform target rotation update. | |
Private Attributes | |
| UniquePtr< btRigidBody > | body_ |
| Bullet rigid body. | |
| UniquePtr< btCompoundShape > | compoundShape_ |
| Bullet compound collision shape. | |
| UniquePtr< btCompoundShape > | shiftedCompoundShape_ |
| Compound collision shape with center of mass offset applied. | |
| WeakPtr< PhysicsWorld > | physicsWorld_ |
| Physics world. | |
| WeakPtr< SmoothedTransform > | smoothedTransform_ |
| Smoothed transform, if has one. | |
| PODVector< Constraint * > | constraints_ |
| Constraints that refer to this rigid body. | |
| Vector3 | gravityOverride_ |
| Gravity override vector. | |
| Vector3 | centerOfMass_ |
| Center of mass offset. | |
| float | mass_ |
| Mass. | |
| VectorBuffer | attrBuffer_ |
| Attribute buffer for network replication. | |
| unsigned | collisionLayer_ |
| Collision layer. | |
| unsigned | collisionMask_ |
| Collision mask. | |
| CollisionEventMode | collisionEventMode_ |
| Collision event signaling mode. | |
| Vector3 | lastPosition_ |
| Last interpolated position from the simulation. | |
| Quaternion | lastRotation_ |
| Last interpolated rotation from the simulation. | |
| bool | kinematic_ |
| Kinematic flag. | |
| bool | trigger_ |
| Trigger flag. | |
| bool | useGravity_ |
| Use gravity flag. | |
| bool | readdBody_ |
| Readd body to world flag. | |
| bool | inWorld_ |
| Body exists in world flag. | |
| bool | enableMassUpdate_ |
| Mass update enable flag. | |
| bool | hasSimulated_ |
| Internal flag whether has simulated at least once. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
| bool | animationEnabled_ |
| Animation enabled. | |
| SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation. | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set. | |
|
HashMap< String, SharedPtr < AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
| UniquePtr< NetworkState > | networkState_ |
| Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Detailed Description
Physics rigid body component.
The documentation for this class was generated from the following files:
- Source/Urho3D/Physics/RigidBody.h
- Source/Urho3D/Physics/RigidBody.cpp

Public Member Functions inherited from