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Urho3D::Terrain Class Reference
Heightmap terrain component. More...
#include <Terrain.h>
Inheritance diagram for Urho3D::Terrain:
Collaboration diagram for Urho3D::Terrain:
Public Member Functions | |
Terrain (Context *context) | |
Construct. | |
~Terrain () | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
void | SetPatchSize (int size) |
Set patch quads per side. Must be a power of two. | |
void | SetSpacing (const Vector3 &spacing) |
Set vertex (XZ) and height (Y) spacing. | |
void | SetMaxLodLevels (unsigned levels) |
Set maximum number of LOD levels for terrain patches. This can be between 1-4. | |
void | SetOcclusionLodLevel (unsigned level) |
Set LOD level used for terrain patch occlusion. By default (M_MAX_UNSIGNED) the coarsest. Since the LOD level used needs to be fixed, using finer LOD levels may result in false positive occlusion in cases where the actual rendered geometry is coarser, so use with caution. | |
void | SetSmoothing (bool enable) |
Set smoothing of heightmap. | |
bool | SetHeightMap (Image *image) |
Set heightmap image. Dimensions should be a power of two + 1. Uses 8-bit grayscale, or optionally red as MSB and green as LSB for 16-bit accuracy. Return true if successful. | |
void | SetMaterial (Material *material) |
Set material. | |
void | SetDrawDistance (float distance) |
Set draw distance for patches. | |
void | SetShadowDistance (float distance) |
Set shadow draw distance for patches. | |
void | SetLodBias (float bias) |
Set LOD bias for patches. Affects which terrain LOD to display. | |
void | SetViewMask (unsigned mask) |
Set view mask for patches. Is and'ed with camera's view mask to see if the object should be rendered. | |
void | SetLightMask (unsigned mask) |
Set light mask for patches. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
void | SetShadowMask (unsigned mask) |
Set shadow mask for patches. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
void | SetZoneMask (unsigned mask) |
Set zone mask for patches. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
void | SetMaxLights (unsigned num) |
Set maximum number of per-pixel lights for patches. Default 0 is unlimited. | |
void | SetCastShadows (bool enable) |
Set shadowcaster flag for patches. | |
void | SetOccluder (bool enable) |
Set occlusion flag for patches. Occlusion uses the coarsest LOD by default. | |
void | SetOccludee (bool enable) |
Set occludee flag for patches. | |
void | ApplyHeightMap () |
Apply changes from the heightmap image. | |
int | GetPatchSize () const |
Return patch quads per side. | |
const Vector3 & | GetSpacing () const |
Return vertex and height spacing. | |
const IntVector2 & | GetNumVertices () const |
Return heightmap size in vertices. | |
const IntVector2 & | GetNumPatches () const |
Return heightmap size in patches. | |
unsigned | GetMaxLodLevels () const |
Return maximum number of LOD levels for terrain patches. This can be between 1-4. | |
unsigned | GetOcclusionLodLevel () const |
Return LOD level used for occlusion. | |
bool | GetSmoothing () const |
Return whether smoothing is in use. | |
Image * | GetHeightMap () const |
Return heightmap image. | |
Material * | GetMaterial () const |
Return material. | |
TerrainPatch * | GetPatch (unsigned index) const |
Return patch by index. | |
TerrainPatch * | GetPatch (int x, int z) const |
Return patch by patch coordinates. | |
float | GetHeight (const Vector3 &worldPosition) const |
Return height at world coordinates. More... | |
Vector3 | GetNormal (const Vector3 &worldPosition) const |
Return normal at world coordinates. | |
IntVector2 | WorldToHeightMap (const Vector3 &worldPosition) const |
Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top. | |
SharedArrayPtr< float > | GetHeightData () const |
Return raw height data. | |
float | GetDrawDistance () const |
Return draw distance. | |
float | GetShadowDistance () const |
Return shadow draw distance. | |
float | GetLodBias () const |
Return LOD bias. | |
unsigned | GetViewMask () const |
Return view mask. | |
unsigned | GetLightMask () const |
Return light mask. | |
unsigned | GetShadowMask () const |
Return shadow mask. | |
unsigned | GetZoneMask () const |
Return zone mask. | |
unsigned | GetMaxLights () const |
Return maximum number of per-pixel lights. | |
bool | IsVisible () const |
Return visible flag. | |
bool | GetCastShadows () const |
Return shadowcaster flag. | |
bool | IsOccluder () const |
Return occluder flag. | |
bool | IsOccludee () const |
Return occludee flag. | |
void | CreatePatchGeometry (TerrainPatch *patch) |
Regenerate patch geometry. | |
void | UpdatePatchLod (TerrainPatch *patch) |
Update patch based on LOD and neighbor LOD. | |
void | SetHeightMapAttr (const ResourceRef &value) |
Set heightmap attribute. | |
void | SetMaterialAttr (const ResourceRef &value) |
Set material attribute. | |
void | SetPatchSizeAttr (int value) |
Set patch size attribute. | |
void | SetMaxLodLevelsAttr (unsigned value) |
Set max LOD levels attribute. | |
void | SetOcclusionLodLevelAttr (unsigned value) |
Set occlusion LOD level attribute. | |
ResourceRef | GetHeightMapAttr () const |
Return heightmap attribute. | |
ResourceRef | GetMaterialAttr () const |
Return material attribute. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Private Member Functions | |
URHO3D_OBJECT (Terrain, Component) | |
void | CreateGeometry () |
Regenerate terrain geometry. | |
void | CreateIndexData () |
Create index data shared by all patches. | |
float | GetRawHeight (int x, int z) const |
Return an uninterpolated terrain height value, clamping to edges. | |
float | GetSourceHeight (int x, int z) const |
Return a source terrain height value, clamping to edges. The source data is used for smoothing. | |
float | GetLodHeight (int x, int z, unsigned lodLevel) const |
Return interpolated height for a specific LOD level. | |
Vector3 | GetRawNormal (int x, int z) const |
Get slope-based terrain normal at position. | |
void | CalculateLodErrors (TerrainPatch *patch) |
Calculate LOD errors for a patch. | |
void | SetNeighbors (TerrainPatch *patch) |
Set neighbors for a patch. | |
bool | SetHeightMapInternal (Image *image, bool recreateNow) |
Set heightmap image and optionally recreate the geometry immediately. Return true if successful. | |
void | HandleHeightMapReloadFinished (StringHash eventType, VariantMap &eventData) |
Handle heightmap image reload finished. | |
Private Attributes | |
SharedPtr< IndexBuffer > | indexBuffer_ |
Shared index buffer. | |
SharedPtr< Image > | heightMap_ |
Heightmap image. | |
SharedArrayPtr< float > | heightData_ |
Height data. | |
SharedArrayPtr< float > | sourceHeightData_ |
Source height data for smoothing. | |
SharedPtr< Material > | material_ |
Material. | |
Vector< WeakPtr< TerrainPatch > > | patches_ |
Terrain patches. | |
PODVector< Pair< unsigned, unsigned > > | drawRanges_ |
Draw ranges for different LODs and stitching combinations. | |
Vector3 | spacing_ |
Vertex and height spacing. | |
Vector3 | lastSpacing_ |
Vertex and height sacing at the time of last update. | |
Vector2 | patchWorldOrigin_ |
Origin of patches on the XZ-plane. | |
Vector2 | patchWorldSize_ |
Size of a patch on the XZ-plane. | |
IntVector2 | numVertices_ |
Terrain size in vertices. | |
IntVector2 | lastNumVertices_ |
Terrain size in vertices at the time of last update. | |
IntVector2 | numPatches_ |
Terrain size in patches. | |
int | patchSize_ |
Patch size, quads per side. | |
int | lastPatchSize_ |
Patch size at the time of last update. | |
unsigned | numLodLevels_ |
Number of terrain LOD levels. | |
unsigned | maxLodLevels_ |
Maximum number of LOD levels. | |
unsigned | occlusionLodLevel_ |
LOD level used for occlusion. | |
bool | smoothing_ |
Smoothing enable flag. | |
bool | visible_ |
Visible flag. | |
bool | castShadows_ |
Shadowcaster flag. | |
bool | occluder_ |
Occluder flag. | |
bool | occludee_ |
Occludee flag. | |
unsigned | viewMask_ |
View mask. | |
unsigned | lightMask_ |
Light mask. | |
unsigned | shadowMask_ |
Shadow mask. | |
unsigned | zoneMask_ |
Zone mask. | |
float | drawDistance_ |
Draw distance. | |
float | shadowDistance_ |
Shadow distance. | |
float | lodBias_ |
LOD bias. | |
unsigned | maxLights_ |
Maximum lights. | |
bool | recreateTerrain_ |
Terrain needs regeneration flag. | |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Heightmap terrain component.
Member Function Documentation
float Urho3D::Terrain::GetHeight | ( | const Vector3 & | worldPosition | ) | const |
Return height at world coordinates.
- Todo:
- This assumes that the terrain scene node is upright
Here is the call graph for this function:
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.cpp