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Urho3D::Terrain Class Reference
Heightmap terrain component. More...
#include <Terrain.h>
Inheritance diagram for Urho3D::Terrain:
Collaboration diagram for Urho3D::Terrain:
Public Member Functions | |
| Terrain (Context *context) | |
| Construct. | |
| ~Terrain () | |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| void | SetPatchSize (int size) |
| Set patch quads per side. Must be a power of two. | |
| void | SetSpacing (const Vector3 &spacing) |
| Set vertex (XZ) and height (Y) spacing. | |
| void | SetSmoothing (bool enable) |
| Set smoothing of heightmap. | |
| bool | SetHeightMap (Image *image) |
| Set heightmap image. Dimensions should be a power of two + 1. Uses 8-bit grayscale, or optionally red as MSB and green as LSB for 16-bit accuracy. Return true if successful. | |
| void | SetMaterial (Material *material) |
| Set material. | |
| void | SetDrawDistance (float distance) |
| Set draw distance for patches. | |
| void | SetShadowDistance (float distance) |
| Set shadow draw distance for patches. | |
| void | SetLodBias (float bias) |
| Set LOD bias for patches. Affects which terrain LOD to display. | |
| void | SetViewMask (unsigned mask) |
| Set view mask for patches. Is and'ed with camera's view mask to see if the object should be rendered. | |
| void | SetLightMask (unsigned mask) |
| Set light mask for patches. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
| void | SetShadowMask (unsigned mask) |
| Set shadow mask for patches. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
| void | SetZoneMask (unsigned mask) |
| Set zone mask for patches. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
| void | SetMaxLights (unsigned num) |
| Set maximum number of per-pixel lights for patches. Default 0 is unlimited. | |
| void | SetCastShadows (bool enable) |
| Set shadowcaster flag for patches. | |
| void | SetOccluder (bool enable) |
| Set occlusion flag for patches. Occlusion uses the coarsest LOD and may potentially be too aggressive, so use with caution. | |
| void | SetOccludee (bool enable) |
| Set occludee flag for patches. | |
| void | ApplyHeightMap () |
| Apply changes from the heightmap image. | |
| int | GetPatchSize () const |
| Return patch quads per side. | |
| const Vector3 & | GetSpacing () const |
| Return vertex and height spacing. | |
| const IntVector2 & | GetNumVertices () const |
| Return heightmap size in vertices. | |
| const IntVector2 & | GetNumPatches () const |
| Return heightmap size in patches. | |
| bool | GetSmoothing () const |
| Return whether smoothing is in use. | |
| Image * | GetHeightMap () const |
| Return heightmap image. | |
| Material * | GetMaterial () const |
| Return material. | |
| TerrainPatch * | GetPatch (unsigned index) const |
| Return patch by index. | |
| TerrainPatch * | GetPatch (int x, int z) const |
| Return patch by patch coordinates. | |
| float | GetHeight (const Vector3 &worldPosition) const |
| Return height at world coordinates. More... | |
| Vector3 | GetNormal (const Vector3 &worldPosition) const |
| Return normal at world coordinates. | |
| IntVector2 | WorldToHeightMap (const Vector3 &worldPosition) const |
| Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top. | |
| SharedArrayPtr< float > | GetHeightData () const |
| Return raw height data. | |
| float | GetDrawDistance () const |
| Return draw distance. | |
| float | GetShadowDistance () const |
| Return shadow draw distance. | |
| float | GetLodBias () const |
| Return LOD bias. | |
| unsigned | GetViewMask () const |
| Return view mask. | |
| unsigned | GetLightMask () const |
| Return light mask. | |
| unsigned | GetShadowMask () const |
| Return shadow mask. | |
| unsigned | GetZoneMask () const |
| Return zone mask. | |
| unsigned | GetMaxLights () const |
| Return maximum number of per-pixel lights. | |
| bool | IsVisible () const |
| Return visible flag. | |
| bool | GetCastShadows () const |
| Return shadowcaster flag. | |
| bool | IsOccluder () const |
| Return occluder flag. | |
| bool | IsOccludee () const |
| Return occludee flag. | |
| void | CreatePatchGeometry (TerrainPatch *patch) |
| Regenerate patch geometry. | |
| void | UpdatePatchLod (TerrainPatch *patch) |
| Update patch based on LOD and neighbor LOD. | |
| void | SetHeightMapAttr (const ResourceRef &value) |
| Set heightmap attribute. | |
| void | SetMaterialAttr (const ResourceRef &value) |
| Set material attribute. | |
| void | SetPatchSizeAttr (int value) |
| Set patch size attribute. | |
| ResourceRef | GetHeightMapAttr () const |
| Return heightmap attribute. | |
| ResourceRef | GetMaterialAttr () const |
| Return material attribute. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set animation enabled. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual Urho3D::StringHash | GetType () const =0 |
| Return type hash. | |
| virtual Urho3D::StringHash | GetBaseType () const =0 |
| Return base class type hash. | |
| virtual const Urho3D::String & | GetTypeName () const =0 |
| Return type name. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Private Member Functions | |
| OBJECT (Terrain) | |
| void | CreateGeometry () |
| Regenerate terrain geometry. | |
| void | CreateIndexData () |
| Create index data shared by all patches. | |
| float | GetRawHeight (int x, int z) const |
| Return an uninterpolated terrain height value, clamping to edges. | |
| float | GetSourceHeight (int x, int z) const |
| Return a source terrain height value, clamping to edges. The source data is used for smoothing. | |
| float | GetLodHeight (int x, int z, unsigned lodLevel) const |
| Return interpolated height for a specific LOD level. | |
| Vector3 | GetRawNormal (int x, int z) const |
| Get slope-based terrain normal at position. | |
| void | CalculateLodErrors (TerrainPatch *patch) |
| Calculate LOD errors for a patch. | |
| void | SetNeighbors (TerrainPatch *patch) |
| Set neighbors for a patch. | |
| bool | SetHeightMapInternal (Image *image, bool recreateNow) |
| Set heightmap image and optionally recreate the geometry immediately. Return true if successful. | |
| void | HandleHeightMapReloadFinished (StringHash eventType, VariantMap &eventData) |
| Handle heightmap image reload finished. | |
Private Attributes | |
| SharedPtr< IndexBuffer > | indexBuffer_ |
| Shared index buffer. | |
| SharedPtr< Image > | heightMap_ |
| Heightmap image. | |
| SharedArrayPtr< float > | heightData_ |
| Height data. | |
| SharedArrayPtr< float > | sourceHeightData_ |
| Source height data for smoothing. | |
| SharedPtr< Material > | material_ |
| Material. | |
| Vector< WeakPtr< TerrainPatch > > | patches_ |
| Terrain patches. | |
|
PODVector< Pair< unsigned, unsigned > > | drawRanges_ |
| Draw ranges for different LODs and stitching combinations. | |
| Vector3 | spacing_ |
| Vertex and height spacing. | |
| Vector3 | lastSpacing_ |
| Vertex and height sacing at the time of last update. | |
| Vector2 | patchWorldOrigin_ |
| Origin of patches on the XZ-plane. | |
| Vector2 | patchWorldSize_ |
| Size of a patch on the XZ-plane. | |
| IntVector2 | numVertices_ |
| Terrain size in vertices. | |
| IntVector2 | lastNumVertices_ |
| Terrain size in vertices at the time of last update. | |
| IntVector2 | numPatches_ |
| Terrain size in patches. | |
| int | patchSize_ |
| Patch size, quads per side. | |
| int | lastPatchSize_ |
| Patch size at the time of last update. | |
| unsigned | numLodLevels_ |
| Number of terrain LOD levels. | |
| bool | smoothing_ |
| Smoothing enable flag. | |
| bool | visible_ |
| Visible flag. | |
| bool | castShadows_ |
| Shadowcaster flag. | |
| bool | occluder_ |
| Occluder flag. | |
| bool | occludee_ |
| Occludee flag. | |
| unsigned | viewMask_ |
| View mask. | |
| unsigned | lightMask_ |
| Light mask. | |
| unsigned | shadowMask_ |
| Shadow mask. | |
| unsigned | zoneMask_ |
| Zone mask. | |
| float | drawDistance_ |
| Draw distance. | |
| float | shadowDistance_ |
| Shadow distance. | |
| float | lodBias_ |
| LOD bias. | |
| unsigned | maxLights_ |
| Maximum lights. | |
| bool | recreateTerrain_ |
| Terrain needs regeneration flag. | |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSet (Node *node) |
| Handle scene node being assigned at creation. | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Detailed Description
Heightmap terrain component.
Member Function Documentation
| float Urho3D::Terrain::GetHeight | ( | const Vector3 & | worldPosition | ) | const |
Return height at world coordinates.
- Todo:
- This assumes that the terrain scene node is upright
Here is the call graph for this function:
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.cpp

Public Member Functions inherited from