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Urho3D::Terrain Class Reference
Heightmap terrain component. More...
#include <Terrain.h>
Inheritance diagram for Urho3D::Terrain:
Collaboration diagram for Urho3D::Terrain:
Public Member Functions | |
Terrain (Context *context) | |
Construct. | |
~Terrain () | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
void | SetPatchSize (int size) |
Set patch quads per side. Must be a power of two. | |
void | SetSpacing (const Vector3 &spacing) |
Set vertex (XZ) and height (Y) spacing. | |
void | SetSmoothing (bool enable) |
Set smoothing of heightmap. | |
bool | SetHeightMap (Image *image) |
Set heightmap image. Dimensions should be a power of two + 1. Uses 8-bit grayscale, or optionally red as MSB and green as LSB for 16-bit accuracy. Return true if successful. | |
void | SetMaterial (Material *material) |
Set material. | |
void | SetDrawDistance (float distance) |
Set draw distance for patches. | |
void | SetShadowDistance (float distance) |
Set shadow draw distance for patches. | |
void | SetLodBias (float bias) |
Set LOD bias for patches. Affects which terrain LOD to display. | |
void | SetViewMask (unsigned mask) |
Set view mask for patches. Is and'ed with camera's view mask to see if the object should be rendered. | |
void | SetLightMask (unsigned mask) |
Set light mask for patches. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
void | SetShadowMask (unsigned mask) |
Set shadow mask for patches. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
void | SetZoneMask (unsigned mask) |
Set zone mask for patches. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
void | SetMaxLights (unsigned num) |
Set maximum number of per-pixel lights for patches. Default 0 is unlimited. | |
void | SetCastShadows (bool enable) |
Set shadowcaster flag for patches. | |
void | SetOccluder (bool enable) |
Set occlusion flag for patches. Occlusion uses the coarsest LOD and may potentially be too aggressive, so use with caution. | |
void | SetOccludee (bool enable) |
Set occludee flag for patches. | |
void | ApplyHeightMap () |
Apply changes from the heightmap image. | |
int | GetPatchSize () const |
Return patch quads per side. | |
const Vector3 & | GetSpacing () const |
Return vertex and height spacing. | |
const IntVector2 & | GetNumVertices () const |
Return heightmap size in vertices. | |
const IntVector2 & | GetNumPatches () const |
Return heightmap size in patches. | |
bool | GetSmoothing () const |
Return whether smoothing is in use. | |
Image * | GetHeightMap () const |
Return heightmap image. | |
Material * | GetMaterial () const |
Return material. | |
TerrainPatch * | GetPatch (unsigned index) const |
Return patch by index. | |
TerrainPatch * | GetPatch (int x, int z) const |
Return patch by patch coordinates. | |
float | GetHeight (const Vector3 &worldPosition) const |
Return height at world coordinates. More... | |
Vector3 | GetNormal (const Vector3 &worldPosition) const |
Return normal at world coordinates. | |
IntVector2 | WorldToHeightMap (const Vector3 &worldPosition) const |
Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top. | |
SharedArrayPtr< float > | GetHeightData () const |
Return raw height data. | |
float | GetDrawDistance () const |
Return draw distance. | |
float | GetShadowDistance () const |
Return shadow draw distance. | |
float | GetLodBias () const |
Return LOD bias. | |
unsigned | GetViewMask () const |
Return view mask. | |
unsigned | GetLightMask () const |
Return light mask. | |
unsigned | GetShadowMask () const |
Return shadow mask. | |
unsigned | GetZoneMask () const |
Return zone mask. | |
unsigned | GetMaxLights () const |
Return maximum number of per-pixel lights. | |
bool | IsVisible () const |
Return visible flag. | |
bool | GetCastShadows () const |
Return shadowcaster flag. | |
bool | IsOccluder () const |
Return occluder flag. | |
bool | IsOccludee () const |
Return occludee flag. | |
void | CreatePatchGeometry (TerrainPatch *patch) |
Regenerate patch geometry. | |
void | UpdatePatchLod (TerrainPatch *patch) |
Update patch based on LOD and neighbor LOD. | |
void | SetHeightMapAttr (const ResourceRef &value) |
Set heightmap attribute. | |
void | SetMaterialAttr (const ResourceRef &value) |
Set material attribute. | |
void | SetPatchSizeAttr (int value) |
Set patch size attribute. | |
ResourceRef | GetHeightMapAttr () const |
Return heightmap attribute. | |
ResourceRef | GetMaterialAttr () const |
Return material attribute. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set animation enabled. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual Urho3D::StringHash | GetType () const =0 |
Return type hash. | |
virtual Urho3D::StringHash | GetBaseType () const =0 |
Return base class type hash. | |
virtual const Urho3D::String & | GetTypeName () const =0 |
Return type name. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Private Member Functions | |
OBJECT (Terrain) | |
void | CreateGeometry () |
Regenerate terrain geometry. | |
void | CreateIndexData () |
Create index data shared by all patches. | |
float | GetRawHeight (int x, int z) const |
Return an uninterpolated terrain height value, clamping to edges. | |
float | GetSourceHeight (int x, int z) const |
Return a source terrain height value, clamping to edges. The source data is used for smoothing. | |
float | GetLodHeight (int x, int z, unsigned lodLevel) const |
Return interpolated height for a specific LOD level. | |
Vector3 | GetRawNormal (int x, int z) const |
Get slope-based terrain normal at position. | |
void | CalculateLodErrors (TerrainPatch *patch) |
Calculate LOD errors for a patch. | |
void | SetNeighbors (TerrainPatch *patch) |
Set neighbors for a patch. | |
bool | SetHeightMapInternal (Image *image, bool recreateNow) |
Set heightmap image and optionally recreate the geometry immediately. Return true if successful. | |
void | HandleHeightMapReloadFinished (StringHash eventType, VariantMap &eventData) |
Handle heightmap image reload finished. | |
Private Attributes | |
SharedPtr< IndexBuffer > | indexBuffer_ |
Shared index buffer. | |
SharedPtr< Image > | heightMap_ |
Heightmap image. | |
SharedArrayPtr< float > | heightData_ |
Height data. | |
SharedArrayPtr< float > | sourceHeightData_ |
Source height data for smoothing. | |
SharedPtr< Material > | material_ |
Material. | |
Vector< WeakPtr< TerrainPatch > > | patches_ |
Terrain patches. | |
PODVector< Pair< unsigned, unsigned > > | drawRanges_ |
Draw ranges for different LODs and stitching combinations. | |
Vector3 | spacing_ |
Vertex and height spacing. | |
Vector3 | lastSpacing_ |
Vertex and height sacing at the time of last update. | |
Vector2 | patchWorldOrigin_ |
Origin of patches on the XZ-plane. | |
Vector2 | patchWorldSize_ |
Size of a patch on the XZ-plane. | |
IntVector2 | numVertices_ |
Terrain size in vertices. | |
IntVector2 | lastNumVertices_ |
Terrain size in vertices at the time of last update. | |
IntVector2 | numPatches_ |
Terrain size in patches. | |
int | patchSize_ |
Patch size, quads per side. | |
int | lastPatchSize_ |
Patch size at the time of last update. | |
unsigned | numLodLevels_ |
Number of terrain LOD levels. | |
bool | smoothing_ |
Smoothing enable flag. | |
bool | visible_ |
Visible flag. | |
bool | castShadows_ |
Shadowcaster flag. | |
bool | occluder_ |
Occluder flag. | |
bool | occludee_ |
Occludee flag. | |
unsigned | viewMask_ |
View mask. | |
unsigned | lightMask_ |
Light mask. | |
unsigned | shadowMask_ |
Shadow mask. | |
unsigned | zoneMask_ |
Zone mask. | |
float | drawDistance_ |
Draw distance. | |
float | shadowDistance_ |
Shadow distance. | |
float | lodBias_ |
LOD bias. | |
unsigned | maxLights_ |
Maximum lights. | |
bool | recreateTerrain_ |
Terrain needs regeneration flag. | |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Heightmap terrain component.
Member Function Documentation
float Urho3D::Terrain::GetHeight | ( | const Vector3 & | worldPosition | ) | const |
Return height at world coordinates.
- Todo:
- This assumes that the terrain scene node is upright
Here is the call graph for this function:
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Terrain.cpp