Documentation
Urho3D::BatchQueue Struct Reference
Queue that contains both instanced and non-instanced draw calls. More...
#include <Batch.h>
Collaboration diagram for Urho3D::BatchQueue:
Public Member Functions | |
void | Clear (int maxSortedInstances) |
Clear for new frame by clearing all groups and batches. | |
void | SortBackToFront () |
Sort non-instanced draw calls back to front. | |
void | SortFrontToBack () |
Sort instanced and non-instanced draw calls front to back. | |
void | SortFrontToBack2Pass (PODVector< Batch * > &batches) |
Sort batches front to back while also maintaining state sorting. | |
void | SetTransforms (void *lockedData, unsigned &freeIndex) |
Pre-set instance transforms of all groups. The vertex buffer must be big enough to hold all transforms. | |
void | Draw (View *view, Camera *camera, bool markToStencil, bool usingLightOptimization, bool allowDepthWrite) const |
Draw. | |
unsigned | GetNumInstances () const |
Return the combined amount of instances. | |
bool | IsEmpty () const |
Return whether the batch group is empty. | |
Public Attributes | |
HashMap< BatchGroupKey, BatchGroup > | batchGroups_ |
Instanced draw calls. | |
HashMap< unsigned, unsigned > | shaderRemapping_ |
Shader remapping table for 2-pass state and distance sort. | |
HashMap< unsigned short, unsigned short > | materialRemapping_ |
Material remapping table for 2-pass state and distance sort. | |
HashMap< unsigned short, unsigned short > | geometryRemapping_ |
Geometry remapping table for 2-pass state and distance sort. | |
PODVector< Batch > | batches_ |
Unsorted non-instanced draw calls. | |
PODVector< Batch * > | sortedBatches_ |
Sorted non-instanced draw calls. | |
PODVector< BatchGroup * > | sortedBatchGroups_ |
Sorted instanced draw calls. | |
unsigned | maxSortedInstances_ |
Maximum sorted instances. | |
Detailed Description
Queue that contains both instanced and non-instanced draw calls.
The documentation for this struct was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.cpp