Queued 3D geometry draw call. More...

#include <Batch.h>

Inheritance diagram for Urho3D::Batch:
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Collaboration diagram for Urho3D::Batch:
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Public Member Functions

 Batch ()
 Construct with defaults.
 
 Batch (const SourceBatch &rhs)
 Construct from a drawable's source batch.
 
void CalculateSortKey ()
 Calculate state sorting key, which consists of base pass flag, light, pass and geometry.
 
void Prepare (View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const
 Prepare for rendering.
 
void Draw (View *view, Camera *camera, bool allowDepthWrite) const
 Prepare and draw.
 

Public Attributes

unsigned long long sortKey_
 State sorting key.
 
float distance_
 Distance from camera.
 
unsigned char renderOrder_
 8-bit render order modifier from material.
 
unsigned char lightMask_
 8-bit light mask for stencil marking in deferred rendering.
 
bool isBase_
 Base batch flag. This tells to draw the object fully without light optimizations.
 
Geometrygeometry_
 Geometry.
 
Materialmaterial_
 Material.
 
const Matrix3x4worldTransform_
 World transform(s). For a skinned model, these are the bone transforms.
 
unsigned numWorldTransforms_
 Number of world transforms.
 
Zonezone_
 Zone.
 
LightBatchQueuelightQueue_
 Light properties.
 
Passpass_
 Material pass.
 
ShaderVariationvertexShader_
 Vertex shader.
 
ShaderVariationpixelShader_
 Pixel shader.
 
GeometryType geometryType_
 Geometry type.
 

Detailed Description

Queued 3D geometry draw call.


The documentation for this struct was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.cpp