Urho3D::BackgroundLoader Class Reference
Urho3D::BackgroundLoader Class Reference
Background loader of resources. Owned by the ResourceCache. More...
#include <Urho3D/Resource/BackgroundLoader.h>
Inheritance diagram for Urho3D::BackgroundLoader:
Collaboration diagram for Urho3D::BackgroundLoader:
Public Member Functions | |
BackgroundLoader (ResourceCache *owner) | |
Construct. | |
~BackgroundLoader () | |
Destruct. Forcibly clear the load queue. | |
virtual void | ThreadFunction () |
Resource background loading loop. | |
bool | QueueResource (StringHash type, const String &name, bool sendEventOnFailure, Resource *caller) |
Queue loading of a resource. The name must be sanitated to ensure consistent format. Return true if queued (not a duplicate and resource was a known type). | |
void | WaitForResource (StringHash type, StringHash nameHash) |
Wait and finish possible loading of a resource when being requested from the cache. | |
void | FinishResources (int maxMs) |
Process resources that are ready to finish. | |
unsigned | GetNumQueuedResources () const |
Return amount of resources in the load queue. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Member Functions inherited from Urho3D::Thread | |
Thread () | |
Construct. Does not start the thread yet. | |
virtual | ~Thread () |
Destruct. If running, stop and wait for thread to finish. | |
bool | Run () |
Start running the thread. Return true if successful, or false if already running or if can not create the thread. | |
void | Stop () |
Set the running flag to false and wait for the thread to finish. | |
void | SetPriority (int priority) |
Set thread priority. The thread must have been started first. | |
bool | IsStarted () const |
Return whether thread exists. | |
Private Member Functions | |
void | FinishBackgroundLoading (BackgroundLoadItem &item) |
Finish one background loaded resource. | |
Private Attributes | |
ResourceCache * | owner_ |
Resource cache. | |
Mutex | backgroundLoadMutex_ |
Mutex for thread-safe access to the background load queue. | |
HashMap< Pair< StringHash, StringHash > , BackgroundLoadItem > | backgroundLoadQueue_ |
Resources that are queued for background loading. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Thread | |
static void | SetMainThread () |
Set the current thread as the main thread. | |
static ThreadID | GetCurrentThreadID () |
Return the current thread's ID. | |
static bool | IsMainThread () |
Return whether is executing in the main thread. | |
Protected Attributes inherited from Urho3D::Thread | |
void * | handle_ |
Thread handle. | |
volatile bool | shouldRun_ |
Running flag. | |
Static Protected Attributes inherited from Urho3D::Thread | |
static ThreadID | mainThreadID |
Main thread's thread ID. | |
Detailed Description
Background loader of resources. Owned by the ResourceCache.
The documentation for this class was generated from the following file:
- Source/Urho3D/Resource/BackgroundLoader.h