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Cross-platform 2D and 3D game engine
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Building Urho3D
Running Urho3D player application
Examples
Using Urho3D as external library
Overall structure
Conventions
Coding conventions
Editor instructions
Container types
Object types and factories
Subsystems
Events
Engine initialization and main loop
Scene model
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Vertex buffers
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Urho2D
Serialization
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Attribute animation
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