Urho3D::JoystickState Struct Reference
Urho3D::JoystickState Struct Reference
Input state for a joystick. More...
#include <Urho3D/Input/Input.h>
Collaboration diagram for Urho3D::JoystickState:
Public Member Functions | |
JoystickState () | |
Construct with defaults. | |
void | Initialize (unsigned numButtons, unsigned numAxes, unsigned numHats) |
Initialize the number of buttons, axes and hats and set them to neutral state. | |
void | Reset () |
Reset button, axis and hat states to neutral. | |
bool | IsController () const |
Return whether is a game controller. Game controllers will use standardized axis and button mappings. | |
unsigned | GetNumButtons () const |
Return number of buttons. | |
unsigned | GetNumAxes () const |
Return number of axes. | |
unsigned | GetNumHats () const |
Return number of hats. | |
bool | GetButtonDown (unsigned index) const |
Check if a button is held down. | |
bool | GetButtonPress (unsigned index) const |
Check if a button has been pressed on this frame. | |
float | GetAxisPosition (unsigned index) const |
Return axis position. | |
int | GetHatPosition (unsigned index) const |
Return hat position. | |
Public Attributes | |
SDL_Joystick * | joystick_ |
SDL joystick. | |
SDL_JoystickID | joystickID_ |
SDL joystick instance ID. | |
SDL_GameController * | controller_ |
SDL game controller. | |
UIElement * | screenJoystick_ |
UI element containing the screen joystick. | |
String | name_ |
Joystick name. | |
PODVector< bool > | buttons_ |
Button up/down state. | |
PODVector< bool > | buttonPress_ |
Button pressed on this frame. | |
PODVector< float > | axes_ |
Axis position from -1 to 1. | |
PODVector< int > | hats_ |
POV hat bits. | |
Detailed Description
Input state for a joystick.
The documentation for this struct was generated from the following files:
- Source/Urho3D/Input/Input.h
- Source/Urho3D/Input/Input.cpp