Urho3D::PhysicsRaycastResult2D Struct Reference
Urho3D::PhysicsRaycastResult2D Struct Reference
2D Physics raycast hit. More...
#include <Urho3D/Urho2D/PhysicsWorld2D.h>
Collaboration diagram for Urho3D::PhysicsRaycastResult2D:
Public Member Functions | |
| PhysicsRaycastResult2D () | |
| Construct with defaults. | |
| bool | operator!= (const PhysicsRaycastResult2D &rhs) const |
| Test for inequality, added to prevent GCC from complaining. | |
Public Attributes | |
| Vector2 | position_ |
| Hit worldspace position. | |
| Vector2 | normal_ |
| Hit worldspace normal. | |
| float | distance_ |
| Hit distance from ray origin. | |
| RigidBody2D * | body_ |
| Rigid body that was hit. | |
Detailed Description
2D Physics raycast hit.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Urho2D/PhysicsWorld2D.h
