Urho3D::Pass Class Reference
Urho3D::Pass Class Reference
Material rendering pass, which defines shaders and render state. More...
#include <Urho3D/Graphics/Technique.h>
Inheritance diagram for Urho3D::Pass:
Collaboration diagram for Urho3D::Pass:
Public Member Functions | |
| Pass (const String &passName) | |
| Construct. | |
| ~Pass () | |
| Destruct. | |
| void | SetBlendMode (BlendMode mode) |
| Set blend mode. | |
| void | SetCullMode (CullMode mode) |
| Set culling mode override. By default culling mode is read from the material instead. Set the illegal culling mode MAX_CULLMODES to disable override again. | |
| void | SetDepthTestMode (CompareMode mode) |
| Set depth compare mode. | |
| void | SetLightingMode (PassLightingMode mode) |
| Set pass lighting mode, affects what shader variations will be attempted to be loaded. | |
| void | SetDepthWrite (bool enable) |
| Set depth write on/off. | |
| void | SetAlphaToCoverage (bool enable) |
| Set alpha-to-coverage on/off. | |
| void | SetIsDesktop (bool enable) |
| Set whether requires desktop level hardware. | |
| void | SetVertexShader (const String &name) |
| Set vertex shader name. | |
| void | SetPixelShader (const String &name) |
| Set pixel shader name. | |
| void | SetVertexShaderDefines (const String &defines) |
| Set vertex shader defines. Separate multiple defines with spaces. | |
| void | SetPixelShaderDefines (const String &defines) |
| Set pixel shader defines. Separate multiple defines with spaces. | |
| void | SetVertexShaderDefineExcludes (const String &excludes) |
| Set vertex shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations. | |
| void | SetPixelShaderDefineExcludes (const String &excludes) |
| Set pixel shader define excludes. Use to mark defines that the shader code will not recognize, to prevent compiling redundant shader variations. | |
| void | ReleaseShaders () |
| Reset shader pointers. | |
| void | MarkShadersLoaded (unsigned frameNumber) |
| Mark shaders loaded this frame. | |
| const String & | GetName () const |
| Return pass name. | |
| unsigned | GetIndex () const |
| Return pass index. This is used for optimal render-time pass queries that avoid map lookups. | |
| BlendMode | GetBlendMode () const |
| Return blend mode. | |
| CullMode | GetCullMode () const |
| Return culling mode override. If pass is not overriding culling mode (default), the illegal mode MAX_CULLMODES is returned. | |
| CompareMode | GetDepthTestMode () const |
| Return depth compare mode. | |
| PassLightingMode | GetLightingMode () const |
| Return pass lighting mode. | |
| unsigned | GetShadersLoadedFrameNumber () const |
| Return last shaders loaded frame number. | |
| bool | GetDepthWrite () const |
| Return depth write mode. | |
| bool | GetAlphaToCoverage () const |
| Return alpha-to-coverage mode. | |
| bool | IsDesktop () const |
| Return whether requires desktop level hardware. | |
| const String & | GetVertexShader () const |
| Return vertex shader name. | |
| const String & | GetPixelShader () const |
| Return pixel shader name. | |
| const String & | GetVertexShaderDefines () const |
| Return vertex shader defines. | |
| const String & | GetPixelShaderDefines () const |
| Return pixel shader defines. | |
| const String & | GetVertexShaderDefineExcludes () const |
| Return vertex shader define excludes. | |
| const String & | GetPixelShaderDefineExcludes () const |
| Return pixel shader define excludes. | |
|
Vector< SharedPtr < ShaderVariation > > & | GetVertexShaders () |
| Return vertex shaders. | |
|
Vector< SharedPtr < ShaderVariation > > & | GetPixelShaders () |
| Return pixel shaders. | |
|
Vector< SharedPtr < ShaderVariation > > & | GetVertexShaders (const StringHash &extraDefinesHash) |
| Return vertex shaders with extra defines from the renderpath. | |
|
Vector< SharedPtr < ShaderVariation > > & | GetPixelShaders (const StringHash &extraDefinesHash) |
| Return pixel shaders with extra defines from the renderpath. | |
| String | GetEffectiveVertexShaderDefines () const |
| Return the effective vertex shader defines, accounting for excludes. Called internally by Renderer. | |
| String | GetEffectivePixelShaderDefines () const |
| Return the effective pixel shader defines, accounting for excludes. Called internally by Renderer. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Private Attributes | |
| unsigned | index_ |
| Pass index. | |
| BlendMode | blendMode_ |
| Blend mode. | |
| CullMode | cullMode_ |
| Culling mode. | |
| CompareMode | depthTestMode_ |
| Depth compare mode. | |
| PassLightingMode | lightingMode_ |
| Lighting mode. | |
| unsigned | shadersLoadedFrameNumber_ |
| Last shaders loaded frame number. | |
| bool | depthWrite_ |
| Depth write mode. | |
| bool | alphaToCoverage_ |
| Alpha-to-coverage mode. | |
| bool | isDesktop_ |
| Require desktop level hardware flag. | |
| String | vertexShaderName_ |
| Vertex shader name. | |
| String | pixelShaderName_ |
| Pixel shader name. | |
| String | vertexShaderDefines_ |
| Vertex shader defines. | |
| String | pixelShaderDefines_ |
| Pixel shader defines. | |
| String | vertexShaderDefineExcludes_ |
| Vertex shader define excludes. | |
| String | pixelShaderDefineExcludes_ |
| Pixel shader define excludes. | |
|
Vector< SharedPtr < ShaderVariation > > | vertexShaders_ |
| Vertex shaders. | |
|
Vector< SharedPtr < ShaderVariation > > | pixelShaders_ |
| Pixel shaders. | |
|
HashMap< StringHash, Vector < SharedPtr< ShaderVariation > > > | extraVertexShaders_ |
| Vertex shaders with extra defines from the renderpath. | |
|
HashMap< StringHash, Vector < SharedPtr< ShaderVariation > > > | extraPixelShaders_ |
| Pixel shaders with extra defines from the renderpath. | |
| String | name_ |
| Pass name. | |
Detailed Description
Material rendering pass, which defines shaders and render state.
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/Technique.h
- Source/Urho3D/Graphics/Technique.cpp

Public Member Functions inherited from