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Cross-platform 2D and 3D game engine
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[detail level
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Building Urho3D library
Running Urho3D player application
Miscellaneous how-to's
Examples
Using Urho3D library
Overall structure
Conventions
Coding conventions
Editor instructions
Container types
Object types and factories
Subsystems
Events
Engine initialization and main loop
Scene model
Resources
Localization
Scripting
Lua scripting
Rendering
Rendering modes
Differences between rendering APIs
Vertex buffers
Materials
Shaders
Render path
Lights and shadows
Skeletal animation
Particle systems
Zones
Auxiliary views
Input
Audio
Physics
Navigation
Inverse Kinematics
User interface
Urho2D
Serialization
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Database
Multithreading
Attribute animation
Spline path
Tools
Unicode support
Custom file formats
Contribution checklist
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License
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Porting notes
Lua scripting API
Event list
Attribute list
Scripting API
Todo List