Urho3D::Connection Class Reference
Public Member Functions |
Public Attributes |
Private Member Functions |
Private Attributes |
List of all members
Urho3D::Connection Class Reference
Connection to a remote network host. More...
#include <Urho3D/Network/Connection.h>
Inheritance diagram for Urho3D::Connection:
Collaboration diagram for Urho3D::Connection:
Public Member Functions | |
Connection (Context *context, bool isClient, kNet::SharedPtr< kNet::MessageConnection > connection) | |
Construct with context and kNet message connection pointers. More... | |
~Connection () | |
Destruct. | |
void | SendMessage (int msgID, bool reliable, bool inOrder, const VectorBuffer &msg, unsigned contentID=0) |
Send a message. | |
void | SendMessage (int msgID, bool reliable, bool inOrder, const unsigned char *data, unsigned numBytes, unsigned contentID=0) |
Send a message. | |
void | SendRemoteEvent (StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
Send a remote event. | |
void | SendRemoteEvent (Node *node, StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
Send a remote event with the specified node as sender. | |
void | SetScene (Scene *newScene) |
Assign scene. On the server, this will cause the client to load it. | |
void | SetIdentity (const VariantMap &identity) |
Assign identity. Called by Network. | |
void | SetControls (const Controls &newControls) |
Set new controls. | |
void | SetPosition (const Vector3 &position) |
Set the observer position for interest management, to be sent to the server. | |
void | SetRotation (const Quaternion &rotation) |
Set the observer rotation for interest management, to be sent to the server. Note: not used by the NetworkPriority component. | |
void | SetConnectPending (bool connectPending) |
Set the connection pending status. Called by Network. | |
void | SetLogStatistics (bool enable) |
Set whether to log data in/out statistics. | |
void | Disconnect (int waitMSec=0) |
Disconnect. If wait time is non-zero, will block while waiting for disconnect to finish. | |
void | SendServerUpdate () |
Send scene update messages. Called by Network. | |
void | SendClientUpdate () |
Send latest controls from the client. Called by Network. | |
void | SendRemoteEvents () |
Send queued remote events. Called by Network. | |
void | SendPackages () |
Send package files to client. Called by network. | |
void | ProcessPendingLatestData () |
Process pending latest data for nodes and components. | |
bool | ProcessMessage (int msgID, MemoryBuffer &msg) |
Process a message from the server or client. Called by Network. | |
kNet::MessageConnection * | GetMessageConnection () const |
Return the kNet message connection. | |
VariantMap & | GetIdentity () |
Return client identity. | |
Scene * | GetScene () const |
Return the scene used by this connection. | |
const Controls & | GetControls () const |
Return the client controls of this connection. | |
unsigned char | GetTimeStamp () const |
Return the controls timestamp, sent from client to server along each control update. | |
const Vector3 & | GetPosition () const |
Return the observer position sent by the client for interest management. | |
const Quaternion & | GetRotation () const |
Return the observer rotation sent by the client for interest management. | |
bool | IsClient () const |
Return whether is a client connection. | |
bool | IsConnected () const |
Return whether is fully connected. | |
bool | IsConnectPending () const |
Return whether connection is pending. | |
bool | IsSceneLoaded () const |
Return whether the scene is loaded and ready to receive server updates. | |
bool | GetLogStatistics () const |
Return whether to log data in/out statistics. | |
String | GetAddress () const |
Return remote address. | |
unsigned short | GetPort () const |
Return remote port. | |
float | GetRoundTripTime () const |
Return the connection's round trip time in milliseconds. | |
float | GetLastHeardTime () const |
Return the time since last received data from the remote host in milliseconds. | |
float | GetBytesInPerSec () const |
Return bytes received per second. | |
float | GetBytesOutPerSec () const |
Return bytes sent per second. | |
float | GetPacketsInPerSec () const |
Return packets received per second. | |
float | GetPacketsOutPerSec () const |
Return packets sent per second. | |
String | ToString () const |
Return an address:port string. | |
unsigned | GetNumDownloads () const |
Return number of package downloads remaining. | |
const String & | GetDownloadName () const |
Return name of current package download, or empty if no downloads. | |
float | GetDownloadProgress () const |
Return progress of current package download, or 1.0 if no downloads. | |
void | SendPackageToClient (PackageFile *package) |
Trigger client connection to download a package file from the server. Can be used to download additional resource packages when client is already joined in a scene. The package must have been added as a requirement to the scene the client is joined in, or else the eventual download will fail. | |
void | ConfigureNetworkSimulator (int latencyMs, float packetLoss) |
Set network simulation parameters. Called by Network. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Attributes | |
Controls | controls_ |
Current controls. | |
unsigned char | timeStamp_ |
Controls timestamp. Incremented after each sent update. | |
VariantMap | identity_ |
Identity map. | |
Private Member Functions | |
URHO3D_OBJECT (Connection, Object) | |
void | HandleAsyncLoadFinished (StringHash eventType, VariantMap &eventData) |
Handle scene loaded event. | |
void | ProcessLoadScene (int msgID, MemoryBuffer &msg) |
Process a LoadScene message from the server. Called by Network. | |
void | ProcessSceneChecksumError (int msgID, MemoryBuffer &msg) |
Process a SceneChecksumError message from the server. Called by Network. | |
void | ProcessSceneUpdate (int msgID, MemoryBuffer &msg) |
Process a scene update message from the server. Called by Network. More... | |
void | ProcessPackageDownload (int msgID, MemoryBuffer &msg) |
Process package download related messages. Called by Network. | |
void | ProcessIdentity (int msgID, MemoryBuffer &msg) |
Process an Identity message from the client. Called by Network. | |
void | ProcessControls (int msgID, MemoryBuffer &msg) |
Process a Controls message from the client. Called by Network. | |
void | ProcessSceneLoaded (int msgID, MemoryBuffer &msg) |
Process a SceneLoaded message from the client. Called by Network. | |
void | ProcessRemoteEvent (int msgID, MemoryBuffer &msg) |
Process a remote event message from the client or server. Called by Network. | |
void | ProcessNode (unsigned nodeID) |
Process a node for sending a network update. Recurses to process depended on node(s) first. | |
void | ProcessNewNode (Node *node) |
Process a node that the client has not yet received. | |
void | ProcessExistingNode (Node *node, NodeReplicationState &nodeState) |
Process a node that the client has already received. More... | |
void | ProcessPackageInfo (int msgID, MemoryBuffer &msg) |
Process a SyncPackagesInfo message from server. | |
bool | RequestNeededPackages (unsigned numPackages, MemoryBuffer &msg) |
Check a package list received from server and initiate package downloads as necessary. Return true on success, or false if failed to initialze downloads (cache dir not set) | |
void | RequestPackage (const String &name, unsigned fileSize, unsigned checksum) |
Initiate a package download. | |
void | SendPackageError (const String &name) |
Send an error reply for a package download. | |
void | OnSceneLoadFailed () |
Handle scene load failure on the server or client. | |
void | OnPackageDownloadFailed (const String &name) |
Handle a package download failure on the client. | |
void | OnPackagesReady () |
Handle all packages loaded successfully. Also called directly on MSG_LOADSCENE if there are none. | |
Private Attributes | |
kNet::SharedPtr < kNet::MessageConnection > | connection_ |
kNet message connection. | |
WeakPtr< Scene > | scene_ |
Scene. | |
SceneReplicationState | sceneState_ |
Network replication state of the scene. | |
HashMap< StringHash, PackageDownload > | downloads_ |
Waiting or ongoing package file receive transfers. | |
HashMap< StringHash, PackageUpload > | uploads_ |
Ongoing package send transfers. | |
HashMap< unsigned, PODVector < unsigned char > > | nodeLatestData_ |
Pending latest data for not yet received nodes. | |
HashMap< unsigned, PODVector < unsigned char > > | componentLatestData_ |
Pending latest data for not yet received components. | |
HashSet< unsigned > | nodesToProcess_ |
Node ID's to process during a replication update. | |
VectorBuffer | msg_ |
Reusable message buffer. | |
Vector< RemoteEvent > | remoteEvents_ |
Queued remote events. | |
String | sceneFileName_ |
Scene file to load once all packages (if any) have been downloaded. | |
Timer | statsTimer_ |
Statistics timer. | |
String | address_ |
Remote endpoint address. | |
unsigned short | port_ |
Remote endpoint port. | |
Vector3 | position_ |
Observer position for interest management. | |
Quaternion | rotation_ |
Observer rotation for interest management. | |
ObserverPositionSendMode | sendMode_ |
Send mode for the observer position & rotation. | |
bool | isClient_ |
Client connection flag. | |
bool | connectPending_ |
Connection pending flag. | |
bool | sceneLoaded_ |
Scene loaded flag. | |
bool | logStatistics_ |
Show statistics flag. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Detailed Description
Connection to a remote network host.
Constructor & Destructor Documentation
Urho3D::Connection::Connection | ( | Context * | context, |
bool | isClient, | ||
kNet::SharedPtr< kNet::MessageConnection > | connection | ||
) |
Construct with context and kNet message connection pointers.
- Todo:
- Not IPv6-capable.
Member Function Documentation
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private |
Process a node that the client has already received.
- Todo:
- Searching for the component is a potential CPU hotspot. It should be cached
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private |
Process a scene update message from the server. Called by Network.
- Todo:
- On mobile devices processing this message may potentially cause a crash if it attempts to load new GPU resources while the application is minimized
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The documentation for this class was generated from the following files:
- Source/Urho3D/Network/Connection.h
- Source/Urho3D/Network/Connection.cpp