| Angle() const | Urho3D::Quaternion | |
| Axis() const | Urho3D::Quaternion | |
| Conjugate() const | Urho3D::Quaternion | inline |
| Data() const | Urho3D::Quaternion | inline |
| DotProduct(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| Equals(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| EulerAngles() const | Urho3D::Quaternion | |
| FromAngleAxis(float angle, const Vector3 &axis) | Urho3D::Quaternion | |
| FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Urho3D::Quaternion | |
| FromEulerAngles(float x, float y, float z) | Urho3D::Quaternion | |
| FromLookRotation(const Vector3 &direction, const Vector3 &up=Vector3::UP) | Urho3D::Quaternion | |
| FromRotationMatrix(const Matrix3 &matrix) | Urho3D::Quaternion | |
| FromRotationTo(const Vector3 &start, const Vector3 &end) | Urho3D::Quaternion | |
| IDENTITY | Urho3D::Quaternion | static |
| Inverse() const | Urho3D::Quaternion | inline |
| IsNaN() const | Urho3D::Quaternion | inline |
| LengthSquared() const | Urho3D::Quaternion | inline |
| Nlerp(const Quaternion &rhs, float t, bool shortestPath=false) const | Urho3D::Quaternion | |
| Normalize() | Urho3D::Quaternion | inline |
| Normalized() const | Urho3D::Quaternion | inline |
| operator!=(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| operator*(float rhs) const | Urho3D::Quaternion | inline |
| operator*(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| operator*(const Vector3 &rhs) const | Urho3D::Quaternion | inline |
| operator*=(float rhs) | Urho3D::Quaternion | inline |
| operator+(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| operator+=(const Quaternion &rhs) | Urho3D::Quaternion | inline |
| operator-() const | Urho3D::Quaternion | inline |
| operator-(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| operator=(const Quaternion &rhs) | Urho3D::Quaternion | inline |
| operator==(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
| PitchAngle() const | Urho3D::Quaternion | |
| Quaternion() | Urho3D::Quaternion | inline |
| Quaternion(const Quaternion &quat) | Urho3D::Quaternion | inline |
| Quaternion(float w, float x, float y, float z) | Urho3D::Quaternion | inline |
| Quaternion(const float *data) | Urho3D::Quaternion | inlineexplicit |
| Quaternion(float angle, const Vector3 &axis) | Urho3D::Quaternion | inline |
| Quaternion(float angle) | Urho3D::Quaternion | inlineexplicit |
| Quaternion(float x, float y, float z) | Urho3D::Quaternion | inline |
| Quaternion(const Vector3 &start, const Vector3 &end) | Urho3D::Quaternion | inline |
| Quaternion(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Urho3D::Quaternion | inline |
| Quaternion(const Matrix3 &matrix) | Urho3D::Quaternion | inlineexplicit |
| RollAngle() const | Urho3D::Quaternion | |
| RotationMatrix() const | Urho3D::Quaternion | |
| Slerp(const Quaternion &rhs, float t) const | Urho3D::Quaternion | |
| ToString() const | Urho3D::Quaternion | |
| w_ | Urho3D::Quaternion | |
| x_ | Urho3D::Quaternion | |
| y_ | Urho3D::Quaternion | |
| YawAngle() const | Urho3D::Quaternion | |
| z_ | Urho3D::Quaternion | |