Conjugate() const | Urho3D::Quaternion | inline |
Data() const | Urho3D::Quaternion | inline |
DotProduct(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
Equals(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
EulerAngles() const | Urho3D::Quaternion | |
FromAngleAxis(float angle, const Vector3 &axis) | Urho3D::Quaternion | |
FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Urho3D::Quaternion | |
FromEulerAngles(float x, float y, float z) | Urho3D::Quaternion | |
FromLookRotation(const Vector3 &direction, const Vector3 &up=Vector3::UP) | Urho3D::Quaternion | |
FromRotationMatrix(const Matrix3 &matrix) | Urho3D::Quaternion | |
FromRotationTo(const Vector3 &start, const Vector3 &end) | Urho3D::Quaternion | |
IDENTITY | Urho3D::Quaternion | static |
Inverse() const | Urho3D::Quaternion | inline |
IsNaN() const | Urho3D::Quaternion | inline |
LengthSquared() const | Urho3D::Quaternion | inline |
Nlerp(Quaternion rhs, float t, bool shortestPath=false) const | Urho3D::Quaternion | |
Normalize() | Urho3D::Quaternion | inline |
Normalized() const | Urho3D::Quaternion | inline |
operator!=(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
operator*(float rhs) const | Urho3D::Quaternion | inline |
operator*(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
operator*(const Vector3 &rhs) const | Urho3D::Quaternion | inline |
operator*=(float rhs) | Urho3D::Quaternion | inline |
operator+(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
operator+=(const Quaternion &rhs) | Urho3D::Quaternion | inline |
operator-() const | Urho3D::Quaternion | inline |
operator-(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
operator=(const Quaternion &rhs) | Urho3D::Quaternion | inline |
operator==(const Quaternion &rhs) const | Urho3D::Quaternion | inline |
PitchAngle() const | Urho3D::Quaternion | |
Quaternion() | Urho3D::Quaternion | inline |
Quaternion(const Quaternion &quat) | Urho3D::Quaternion | inline |
Quaternion(float w, float x, float y, float z) | Urho3D::Quaternion | inline |
Quaternion(const float *data) | Urho3D::Quaternion | inline |
Quaternion(float angle, const Vector3 &axis) | Urho3D::Quaternion | inline |
Quaternion(float angle) | Urho3D::Quaternion | inline |
Quaternion(float x, float y, float z) | Urho3D::Quaternion | inline |
Quaternion(const Vector3 &start, const Vector3 &end) | Urho3D::Quaternion | inline |
Quaternion(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Urho3D::Quaternion | inline |
Quaternion(const Matrix3 &matrix) | Urho3D::Quaternion | inline |
RollAngle() const | Urho3D::Quaternion | |
RotationMatrix() const | Urho3D::Quaternion | |
Slerp(Quaternion rhs, float t) const | Urho3D::Quaternion | |
ToString() const | Urho3D::Quaternion | |
w_ | Urho3D::Quaternion | |
x_ | Urho3D::Quaternion | |
y_ | Urho3D::Quaternion | |
YawAngle() const | Urho3D::Quaternion | |
z_ | Urho3D::Quaternion | |