Urho3D::Bone Struct Reference
Urho3D::Bone Struct Reference
Bone in a skeleton. More...
#include <Urho3D/Graphics/Skeleton.h>
Collaboration diagram for Urho3D::Bone:
Public Member Functions | |
| Bone () | |
| Construct with defaults. | |
Public Attributes | |
| String | name_ |
| Bone name. | |
| StringHash | nameHash_ |
| Bone name hash. | |
| unsigned | parentIndex_ |
| Parent bone index. | |
| Vector3 | initialPosition_ |
| Reset position. | |
| Quaternion | initialRotation_ |
| Reset rotation. | |
| Vector3 | initialScale_ |
| Reset scale. | |
| Matrix3x4 | offsetMatrix_ |
| Offset matrix. | |
| bool | animated_ |
| Animation enable flag. | |
| unsigned char | collisionMask_ |
| Supported collision types. | |
| float | radius_ |
| Radius. | |
| BoundingBox | boundingBox_ |
| Local-space bounding box. | |
| WeakPtr< Node > | node_ |
| Scene node. | |
Detailed Description
Bone in a skeleton.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/Skeleton.h
