Urho3D::CollisionGeometryData Struct Reference
Urho3D::CollisionGeometryData Struct Reference
  Base class for collision shape geometry data. More...
#include <Urho3D/Physics/CollisionShape.h>
Inheritance diagram for Urho3D::CollisionGeometryData:
Collaboration diagram for Urho3D::CollisionGeometryData:
| Additional Inherited Members | |
|  Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () | 
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () | 
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () | 
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const | 
| Return reference count. | |
| int | WeakRefs () const | 
| Return weak reference count. | |
| RefCount * | RefCountPtr () | 
| Return pointer to the reference count structure. | |
Detailed Description
Base class for collision shape geometry data.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Physics/CollisionShape.h
