Urho3D::CollisionGeometryData Struct Reference
Urho3D::CollisionGeometryData Struct Reference
Base class for collision shape geometry data. More...
#include <Urho3D/Physics/CollisionShape.h>
Inheritance diagram for Urho3D::CollisionGeometryData:
Collaboration diagram for Urho3D::CollisionGeometryData:
Additional Inherited Members | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Detailed Description
Base class for collision shape geometry data.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Physics/CollisionShape.h