Urho3D::RenderTargetInfo Struct Reference

Rendertarget definition. More...

#include <Urho3D/Graphics/RenderPath.h>

Collaboration diagram for Urho3D::RenderTargetInfo:
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Public Member Functions

 RenderTargetInfo ()
 Construct.
 
void Load (const XMLElement &element)
 Read from an XML element.
 

Public Attributes

String name_
 Name.
 
String tag_
 Tag name.
 
unsigned format_
 Texture format.
 
Vector2 size_
 Absolute size or multiplier.
 
RenderTargetSizeMode sizeMode_
 Size mode.
 
int multiSample_
 Multisampling level (1 = no multisampling).
 
bool autoResolve_
 Multisampling autoresolve flag.
 
bool enabled_
 Enabled flag.
 
bool cubemap_
 Cube map flag.
 
bool filtered_
 Filtering flag.
 
bool sRGB_
 sRGB sampling/writing mode flag.
 
bool persistent_
 Should be persistent and not shared/reused between other buffers of same size.
 

Detailed Description

Rendertarget definition.


The documentation for this struct was generated from the following files:
  • Source/Urho3D/Graphics/RenderPath.h
  • Source/Urho3D/Graphics/RenderPath.cpp