Urho3D::VariantValue Struct Reference
Urho3D::VariantValue Struct Reference
Union for the possible variant values. Also stores non-POD objects such as String and math objects (excluding Matrix) which must not exceed 16 bytes in size (or 32 bytes in a 64-bit build.) Objects exceeding the limit are allocated on the heap and pointed to by _ptr. More...
#include <Urho3D/Core/Variant.h>
Detailed Description
Union for the possible variant values. Also stores non-POD objects such as String and math objects (excluding Matrix) which must not exceed 16 bytes in size (or 32 bytes in a 64-bit build.) Objects exceeding the limit are allocated on the heap and pointed to by _ptr.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Core/Variant.h