Skeleton.h File Reference
#include "../Math/BoundingBox.h"
#include "../Scene/Node.h"
Include dependency graph for Skeleton.h:

Classes

struct  Urho3D::Bone
 
class  Urho3D::Skeleton
 

Enumerations

enum  BoneCollisionShape : unsigned char { BONECOLLISION_NONE = 0x0, BONECOLLISION_SPHERE = 0x1, BONECOLLISION_BOX = 0x2 }
 

Functions

 Urho3D::URHO3D_FLAGSET (BoneCollisionShape, BoneCollisionShapeFlags)