Urho3D::EventReceiverGroup Class Reference
Urho3D::EventReceiverGroup Class Reference
  Tracking structure for event receivers. More...
#include <Urho3D/Core/Context.h>
Inheritance diagram for Urho3D::EventReceiverGroup:
Collaboration diagram for Urho3D::EventReceiverGroup:
| Public Member Functions | |
| EventReceiverGroup () | |
| Construct. | |
| void | BeginSendEvent () | 
| Begin event send. When receivers are removed during send, group has to be cleaned up afterward. | |
| void | EndSendEvent () | 
| End event send. Clean up if necessary.  More... | |
| void | Add (Object *object) | 
| Add receiver. Same receiver must not be double-added! | |
| void | Remove (Object *object) | 
| Remove receiver. Leave holes during send, which requires later cleanup. | |
|  Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () | 
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
| Prevent assignment. | |
| void | AddRef () | 
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () | 
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const | 
| int | WeakRefs () const | 
| RefCount * | RefCountPtr () | 
| Return pointer to the reference count structure. | |
| Public Attributes | |
| PODVector< Object * > | receivers_ | 
| Receivers. May contain holes during sending. | |
| Private Attributes | |
| unsigned | inSend_ | 
| "In send" recursion counter. | |
| bool | dirty_ | 
| Cleanup required flag. | |
Detailed Description
Tracking structure for event receivers.
Member Function Documentation
◆ EndSendEvent()
| void Urho3D::EventReceiverGroup::EndSendEvent | ( | ) | 
End event send. Clean up if necessary.
- Todo:
- Could be optimized by erase-swap, but this keeps the receiver order
The documentation for this class was generated from the following files:
- Source/Urho3D/Core/Context.h
- Source/Urho3D/Core/Context.cpp
