Urho3D::GPUObject Class Reference
Urho3D::GPUObject Class Reference
Base class for GPU resources. More...
#include <Urho3D/Graphics/GPUObject.h>
Inheritance diagram for Urho3D::GPUObject:
Collaboration diagram for Urho3D::GPUObject:
Public Member Functions | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the Graphics. | |
virtual void | OnDeviceLost () |
Mark the GPU resource destroyed on graphics context destruction. | |
virtual void | OnDeviceReset () |
Recreate the GPU resource and restore data if applicable. | |
virtual void | Release () |
Unconditionally release the GPU resource. | |
void | ClearDataLost () |
Clear the data lost flag. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem associated with this GPU object. | |
void * | GetGPUObject () const |
Return the object pointer. Applicable only on Direct3D. | |
unsigned | GetGPUObjectName () const |
Return the object name. Applicable only on OpenGL. | |
bool | IsDataLost () const |
bool | HasPendingData () const |
Return whether has pending data assigned while graphics context was lost. | |
Protected Attributes | |
WeakPtr< Graphics > | graphics_ |
Graphics subsystem. | |
GPUObjectHandle | object_ {} |
Object pointer or name. | |
bool | dataLost_ {} |
Data lost flag. | |
bool | dataPending_ {} |
Data pending flag. | |
Detailed Description
Base class for GPU resources.
Member Function Documentation
◆ IsDataLost()
|
inline |
Return whether data is lost due to context loss.
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/GPUObject.h
- Source/Urho3D/Graphics/GPUObject.cpp