Documentation
Urho3D::GPUObject Class Reference
Base class for GPU resources. More...
#include <OGLGPUObject.h>
Inheritance diagram for Urho3D::GPUObject:
Collaboration diagram for Urho3D::GPUObject:
Public Member Functions | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the graphics subsystem. | |
virtual void | Release () |
Unconditionally release the GPU resource. | |
void | ClearDataLost () |
Clear the data lost flag. No-op on D3D11. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem. | |
void * | GetGPUObject () const |
Return Direct3D object. | |
bool | IsDataLost () const |
Return whether data is lost due to device loss. Always false on D3D11. | |
bool | HasPendingData () const |
Return whether has pending data assigned while device was lost. Always false on D3D11. | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the Graphics. | |
virtual void | OnDeviceLost () |
Mark the GPU resource destroyed on context destruction. | |
virtual void | OnDeviceReset () |
Recreate the GPU resource and restore data if applicable. | |
virtual void | Release () |
Unconditionally release the GPU resource. | |
void | ClearDataLost () |
Clear the data lost flag. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem. | |
unsigned | GetGPUObject () const |
Return the object's OpenGL handle. | |
bool | IsDataLost () const |
Return whether data is lost due to context loss. | |
bool | HasPendingData () const |
Return whether has pending data assigned while context was lost. | |
Protected Attributes | |
WeakPtr< Graphics > | graphics_ |
Graphics subsystem. | |
void * | object_ |
Direct3D object. | |
unsigned | object_ |
Object handle. | |
bool | dataLost_ |
Data lost flag. | |
bool | dataPending_ |
Data pending flag. | |
Detailed Description
Base class for GPU resources.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GPUObject.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGPUObject.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GPUObject.cpp
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGPUObject.cpp