Documentation
Urho3D::GPUObject Class Reference
Base class for GPU resources. More...
#include <OGLGPUObject.h>
Inheritance diagram for Urho3D::GPUObject:
Collaboration diagram for Urho3D::GPUObject:
Public Member Functions | |
| GPUObject (Graphics *graphics) | |
| Construct with graphics subsystem pointer. | |
| virtual | ~GPUObject () |
| Destruct. Remove from the graphics subsystem. | |
| virtual void | Release () |
| Unconditionally release the GPU resource. | |
| void | ClearDataLost () |
| Clear the data lost flag. No-op on D3D11. | |
| Graphics * | GetGraphics () const |
| Return the graphics subsystem. | |
| void * | GetGPUObject () const |
| Return Direct3D object. | |
| bool | IsDataLost () const |
| Return whether data is lost due to device loss. Always false on D3D11. | |
| bool | HasPendingData () const |
| Return whether has pending data assigned while device was lost. Always false on D3D11. | |
| GPUObject (Graphics *graphics) | |
| Construct with graphics subsystem pointer. | |
| virtual | ~GPUObject () |
| Destruct. Remove from the Graphics. | |
| virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on context destruction. | |
| virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. | |
| virtual void | Release () |
| Unconditionally release the GPU resource. | |
| void | ClearDataLost () |
| Clear the data lost flag. | |
| Graphics * | GetGraphics () const |
| Return the graphics subsystem. | |
| unsigned | GetGPUObject () const |
| Return the object's OpenGL handle. | |
| bool | IsDataLost () const |
| Return whether data is lost due to context loss. | |
| bool | HasPendingData () const |
| Return whether has pending data assigned while context was lost. | |
Protected Attributes | |
| WeakPtr< Graphics > | graphics_ |
| Graphics subsystem. | |
| void * | object_ |
| Direct3D object. | |
| unsigned | object_ |
| Object handle. | |
| bool | dataLost_ |
| Data lost flag. | |
| bool | dataPending_ |
| Data pending flag. | |
Detailed Description
Base class for GPU resources.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GPUObject.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGPUObject.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GPUObject.cpp
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGPUObject.cpp
