Urho3D::DirtyBits Struct Reference
Urho3D::DirtyBits Struct Reference
Dirty attribute bits structure for network replication. More...
#include <Urho3D/Scene/ReplicationState.h>
Public Member Functions | |
DirtyBits ()=default | |
Construct empty. | |
DirtyBits (const DirtyBits &bits) | |
Copy-construct. | |
void | Set (unsigned index) |
Set a bit. | |
void | Clear (unsigned index) |
Clear a bit. | |
void | ClearAll () |
Clear all bits. | |
bool | IsSet (unsigned index) const |
Return if bit is set. | |
unsigned | Count () const |
Return number of set bits. | |
Public Attributes | |
unsigned char | data_ [MAX_NETWORK_ATTRIBUTES/8] {} |
Bit data. | |
unsigned char | count_ {} |
Number of set bits. | |
Detailed Description
Dirty attribute bits structure for network replication.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Scene/ReplicationState.h