Urho3D::FrameBufferObject Struct Reference
Urho3D::FrameBufferObject Struct Reference
Cached state of a frame buffer object. More...
#include <Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::FrameBufferObject:
Public Attributes | |
| unsigned | fbo_ {} |
| Frame buffer handle. | |
| RenderSurface * | colorAttachments_ [MAX_RENDERTARGETS] {} |
| Bound color attachment textures. | |
| RenderSurface * | depthAttachment_ {} |
| Bound depth/stencil attachment. | |
| unsigned | readBuffers_ {M_MAX_UNSIGNED} |
| Read buffer bits. | |
| unsigned | drawBuffers_ {M_MAX_UNSIGNED} |
| Draw buffer bits. | |
Detailed Description
Cached state of a frame buffer object.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h
