Urho3D::FrameBufferObject Struct Reference
Urho3D::FrameBufferObject Struct Reference
Cached state of a frame buffer object. More...
#include <Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::FrameBufferObject:
Public Attributes | |
unsigned | fbo_ |
Frame buffer handle. | |
RenderSurface * | colorAttachments_ [MAX_RENDERTARGETS] |
Bound color attachment textures. | |
RenderSurface * | depthAttachment_ |
Bound depth/stencil attachment. | |
unsigned | readBuffers_ |
Read buffer bits. | |
unsigned | drawBuffers_ |
Draw buffer bits. | |
Detailed Description
Cached state of a frame buffer object.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h