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Public Member Functions |
Static Public Member Functions |
Private Member Functions |
Private Attributes |
List of all members
Urho3D::AnimationSet2D Class Reference
Spriter animation set, it includes one or more animations, for more information please refer to http://www.brashmonkey.com/spriter.htm. More...
#include <AnimationSet2D.h>
Inheritance diagram for Urho3D::AnimationSet2D:
Collaboration diagram for Urho3D::AnimationSet2D:
Public Member Functions | |
AnimationSet2D (Context *context) | |
Construct. | |
virtual | ~AnimationSet2D () |
Destruct. | |
virtual bool | BeginLoad (Deserializer &source) |
Load resource from stream. May be called from a worker thread. Return true if successful. | |
virtual bool | EndLoad () |
Finish resource loading. Always called from the main thread. Return true if successful. | |
unsigned | GetNumAnimations () const |
Get number of animations. | |
Animation2D * | GetAnimation (unsigned index) const |
Return animation by index. | |
Animation2D * | GetAnimation (const String &name) const |
Return animation by name. | |
Public Member Functions inherited from Urho3D::Resource | |
Resource (Context *context) | |
Construct. | |
bool | Load (Deserializer &source) |
Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded. | |
virtual bool | Save (Serializer &dest) const |
Save resource. Return true if successful. | |
void | SetName (const String &name) |
Set name. | |
void | SetMemoryUse (unsigned size) |
Set memory use in bytes, possibly approximate. | |
void | ResetUseTimer () |
Reset last used timer. | |
void | SetAsyncLoadState (AsyncLoadState newState) |
Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user. | |
const String & | GetName () const |
Return name. | |
StringHash | GetNameHash () const |
Return name hash. | |
unsigned | GetMemoryUse () const |
Return memory use in bytes, possibly approximate. | |
unsigned | GetUseTimer () |
Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero. | |
AsyncLoadState | GetAsyncLoadState () const |
Return the asynchronous loading state. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual Urho3D::StringHash | GetType () const =0 |
Return type hash. | |
virtual Urho3D::StringHash | GetBaseType () const =0 |
Return base class type hash. | |
virtual const Urho3D::String & | GetTypeName () const =0 |
Return type name. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Private Member Functions | |
OBJECT (AnimationSet2D) | |
Sprite2D * | GetSprite (const StringHash &hash) const |
Return sprite by hash. | |
bool | BeginLoadSpriter (Deserializer &source) |
Begin load scml. | |
bool | EndLoadSpriter () |
Finish load scml. | |
bool | LoadSpriterFolders (const XMLElement &rootElem) |
Load spriter folders. | |
bool | LoadSpriterAnimation (const XMLElement &animationElem) |
Load spriter animation. | |
Private Attributes | |
HashMap< StringHash, SharedPtr < Sprite2D > > | sprites_ |
Sprites. | |
Vector< SharedPtr< Animation2D > > | animations_ |
Animations. | |
SharedPtr< XMLFile > | spriterFile_ |
Spriter file. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Detailed Description
Spriter animation set, it includes one or more animations, for more information please refer to http://www.brashmonkey.com/spriter.htm.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/AnimationSet2D.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/AnimationSet2D.cpp