Spriter animation set, it includes one or more animations, for more information please refer to http://www.esotericsoftware.com and http://www.brashmonkey.com/spriter.htm. More...

#include <AnimationSet2D.h>

Inheritance diagram for Urho3D::AnimationSet2D:
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Collaboration diagram for Urho3D::AnimationSet2D:
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Public Member Functions

 AnimationSet2D (Context *context)
 Construct.
 
virtual ~AnimationSet2D ()
 Destruct.
 
virtual bool BeginLoad (Deserializer &source)
 Load resource from stream. May be called from a worker thread. Return true if successful.
 
virtual bool EndLoad ()
 Finish resource loading. Always called from the main thread. Return true if successful.
 
unsigned GetNumAnimations () const
 Get number of animations.
 
String GetAnimation (unsigned index) const
 Return animation name.
 
bool HasAnimation (const String &animation) const
 Check has animation.
 
Sprite2DGetSprite () const
 Return sprite.
 
Spriter::SpriterDataGetSpriterData () const
 Return spriter data.
 
Sprite2DGetSpriterFileSprite (int folderId, int fileId) const
 Return spriter file sprite.
 
- Public Member Functions inherited from Urho3D::Resource
 Resource (Context *context)
 Construct.
 
bool Load (Deserializer &source)
 Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
 
virtual bool Save (Serializer &dest) const
 Save resource. Return true if successful.
 
void SetName (const String &name)
 Set name.
 
void SetMemoryUse (unsigned size)
 Set memory use in bytes, possibly approximate.
 
void ResetUseTimer ()
 Reset last used timer.
 
void SetAsyncLoadState (AsyncLoadState newState)
 Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
 
const StringGetName () const
 Return name.
 
StringHash GetNameHash () const
 Return name hash.
 
unsigned GetMemoryUse () const
 Return memory use in bytes, possibly approximate.
 
unsigned GetUseTimer ()
 Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero.
 
AsyncLoadState GetAsyncLoadState () const
 Return the asynchronous loading state.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash.
 
virtual const StringGetTypeName () const =0
 Return type name.
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 

Private Member Functions

 URHO3D_OBJECT (AnimationSet2D, Resource)
 
Sprite2DGetSpriterFileSprite (const StringHash &hash) const
 Return sprite by hash.
 
bool BeginLoadSpriter (Deserializer &source)
 Begin load scml.
 
bool EndLoadSpriter ()
 Finish load scml.
 
void Dispose ()
 Dispose all data.
 

Private Attributes

SharedPtr< Sprite2Dsprite_
 Spine sprite.
 
Spriter::SpriterDataspriterData_
 Spriter data.
 
bool hasSpriteSheet_
 Has sprite sheet.
 
String spriteSheetFilePath_
 Sprite sheet file path.
 
SharedPtr< SpriteSheet2DspriteSheet_
 Sprite sheet.
 
HashMap< int, SharedPtr
< Sprite2D > > 
spriterFileSprites_
 Spriter sprites.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Spriter animation set, it includes one or more animations, for more information please refer to http://www.esotericsoftware.com and http://www.brashmonkey.com/spriter.htm.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/AnimationSet2D.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/AnimationSet2D.cpp