Hardware constant buffer. More...

#include <OGLConstantBuffer.h>

Inheritance diagram for Urho3D::ConstantBuffer:
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Collaboration diagram for Urho3D::ConstantBuffer:
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Public Member Functions

 ConstantBuffer (Context *context)
 Construct.
 
virtual ~ConstantBuffer ()
 Destruct.
 
virtual void Release ()
 Release buffer.
 
bool SetSize (unsigned size)
 Set size and create GPU-side buffer. Return true on success.
 
void SetParameter (unsigned offset, unsigned size, const void *data)
 Set a generic parameter and mark buffer dirty.
 
void SetVector3ArrayParameter (unsigned offset, unsigned rows, const void *data)
 Set a Vector3 array parameter and mark buffer dirty.
 
void Apply ()
 Apply to GPU.
 
unsigned GetSize () const
 Return size.
 
bool IsDirty () const
 Return whether has unapplied data.
 
 ConstantBuffer (Context *context)
 Construct.
 
virtual ~ConstantBuffer ()
 Destruct.
 
virtual void OnDeviceReset ()
 Recreate the GPU resource and restore data if applicable.
 
virtual void Release ()
 Release the buffer.
 
bool SetSize (unsigned size)
 Set size and create GPU-side buffer. Return true on success.
 
void SetParameter (unsigned offset, unsigned size, const void *data)
 Set a generic parameter and mark buffer dirty.
 
void SetVector3ArrayParameter (unsigned offset, unsigned rows, const void *data)
 Set a Vector3 array parameter and mark buffer dirty.
 
void Apply ()
 Apply to GPU.
 
unsigned GetSize () const
 Return size.
 
bool IsDirty () const
 Return whether has unapplied data.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 
- Public Member Functions inherited from Urho3D::GPUObject
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the graphics subsystem.
 
void ClearDataLost ()
 Clear the data lost flag. No-op on D3D11.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
void * GetGPUObject () const
 Return Direct3D object.
 
bool IsDataLost () const
 Return whether data is lost due to device loss. Always false on D3D11.
 
bool HasPendingData () const
 Return whether has pending data assigned while device was lost. Always false on D3D11.
 
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the Graphics.
 
virtual void OnDeviceLost ()
 Mark the GPU resource destroyed on context destruction.
 
void ClearDataLost ()
 Clear the data lost flag.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
unsigned GetGPUObject () const
 Return the object's OpenGL handle.
 
bool IsDataLost () const
 Return whether data is lost due to context loss.
 
bool HasPendingData () const
 Return whether has pending data assigned while context was lost.
 

Private Member Functions

 OBJECT (ConstantBuffer)
 
bool Create ()
 Create buffer.
 
 OBJECT (ConstantBuffer)
 
bool Create ()
 Create buffer.
 

Private Attributes

SharedArrayPtr< unsigned char > shadowData_
 Shadow data.
 
unsigned size_
 Buffer byte size.
 
bool dirty_
 Dirty flag.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 
- Protected Attributes inherited from Urho3D::GPUObject
WeakPtr< Graphicsgraphics_
 Graphics subsystem.
 
void * object_
 Direct3D object.
 
unsigned object_
 Object handle.
 
bool dataLost_
 Data lost flag.
 
bool dataPending_
 Data pending flag.
 

Detailed Description

Hardware constant buffer.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11ConstantBuffer.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLConstantBuffer.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11ConstantBuffer.cpp
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLConstantBuffer.cpp