Documentation
Public Member Functions |
Static Public Member Functions |
Static Public Attributes |
Private Member Functions |
Private Attributes |
List of all members
Urho3D::VertexBuffer Class Reference
Hardware vertex buffer. More...
#include <OGLVertexBuffer.h>
Inheritance diagram for Urho3D::VertexBuffer:
Collaboration diagram for Urho3D::VertexBuffer:
Public Member Functions | |
VertexBuffer (Context *context) | |
Construct. | |
virtual | ~VertexBuffer () |
Destruct. | |
virtual void | Release () |
Release buffer. | |
void | SetShadowed (bool enable) |
Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist. | |
bool | SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false) |
Set size and vertex elements and dynamic mode. Previous data will be lost. | |
bool | SetData (const void *data) |
Set all data in the buffer. | |
bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
Set a data range in the buffer. Optionally discard data outside the range. | |
void * | Lock (unsigned start, unsigned count, bool discard=false) |
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range. | |
void | Unlock () |
Unlock the buffer and apply changes to the GPU buffer. | |
bool | IsShadowed () const |
Return whether CPU memory shadowing is enabled. | |
bool | IsDynamic () const |
Return whether is dynamic. | |
bool | IsLocked () const |
Return whether is currently locked. | |
unsigned | GetVertexCount () const |
Return number of vertices. | |
unsigned | GetVertexSize () const |
Return vertex size. | |
unsigned | GetElementMask () const |
Return bitmask of vertex elements. | |
unsigned | GetElementOffset (VertexElement element) const |
Return offset of a specified element within a vertex. | |
unsigned long long | GetBufferHash (unsigned streamIndex, unsigned useMask) |
Return buffer hash for building vertex declarations. | |
unsigned char * | GetShadowData () const |
Return CPU memory shadow data. | |
SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
Return shared array pointer to the CPU memory shadow data. | |
VertexBuffer (Context *context) | |
Construct. | |
virtual | ~VertexBuffer () |
Destruct. | |
virtual void | OnDeviceReset () |
Recreate the GPU resource and restore data if applicable. | |
virtual void | Release () |
Release the buffer. | |
void | SetShadowed (bool enable) |
Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist. | |
bool | SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false) |
Set size and vertex elements and dynamic mode. Previous data will be lost. | |
bool | SetData (const void *data) |
Set all data in the buffer. | |
bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
Set a data range in the buffer. Optionally discard data outside the range. | |
void * | Lock (unsigned start, unsigned count, bool discard=false) |
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range. | |
void | Unlock () |
Unlock the buffer and apply changes to the GPU buffer. | |
bool | IsShadowed () const |
Return whether CPU memory shadowing is enabled. | |
bool | IsDynamic () const |
Return whether is dynamic. | |
bool | IsLocked () const |
Return whether is currently locked. | |
unsigned | GetVertexCount () const |
Return number of vertices. | |
unsigned | GetVertexSize () const |
Return vertex size. | |
unsigned | GetElementMask () const |
Return bitmask of vertex elements. | |
unsigned | GetElementOffset (VertexElement element) const |
Return offset of a specified element within a vertex. | |
unsigned char * | GetShadowData () const |
Return CPU memory shadow data. | |
SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
Return shared array pointer to the CPU memory shadow data. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual Urho3D::StringHash | GetType () const =0 |
Return type hash. | |
virtual Urho3D::StringHash | GetBaseType () const =0 |
Return base class type hash. | |
virtual const Urho3D::String & | GetTypeName () const =0 |
Return type name. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Member Functions inherited from Urho3D::GPUObject | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the graphics subsystem. | |
void | ClearDataLost () |
Clear the data lost flag. No-op on D3D11. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem. | |
void * | GetGPUObject () const |
Return Direct3D object. | |
bool | IsDataLost () const |
Return whether data is lost due to device loss. Always false on D3D11. | |
bool | HasPendingData () const |
Return whether has pending data assigned while device was lost. Always false on D3D11. | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the Graphics. | |
virtual void | OnDeviceLost () |
Mark the GPU resource destroyed on context destruction. | |
void | ClearDataLost () |
Clear the data lost flag. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem. | |
unsigned | GetGPUObject () const |
Return the object's OpenGL handle. | |
bool | IsDataLost () const |
Return whether data is lost due to context loss. | |
bool | HasPendingData () const |
Return whether has pending data assigned while context was lost. | |
Static Public Member Functions | |
static unsigned | GetVertexSize (unsigned elementMask) |
Return vertex size corresponding to a vertex element mask. | |
static unsigned | GetElementOffset (unsigned elementMask, VertexElement element) |
Return element offset from an element mask. | |
static unsigned | GetVertexSize (unsigned elementMask) |
Return vertex size corresponding to a vertex element mask. | |
static unsigned | GetElementOffset (unsigned elementMask, VertexElement element) |
Return element offset from an element mask. | |
Static Public Attributes | |
static const unsigned | elementSize [] |
Vertex element sizes. More... | |
static const char * | elementSemantics [] |
Vertex element semantic names. More... | |
static const unsigned | elementSemanticIndices [] |
Vertex element semantic indices. More... | |
static const unsigned | elementFormats [] |
Vertex element formats. More... | |
static const unsigned | elementType [] |
Vertex element OpenGL types. More... | |
static const unsigned | elementComponents [] |
Vertex element OpenGL component counts. More... | |
static const unsigned | elementNormalize [] |
Vertex element OpenGL normalization. More... | |
Private Member Functions | |
OBJECT (VertexBuffer) | |
void | UpdateOffsets () |
Update offsets of vertex elements. | |
bool | Create () |
Create buffer. | |
bool | UpdateToGPU () |
Update the shadow data to the GPU buffer. | |
void * | MapBuffer (unsigned start, unsigned count, bool discard) |
Map the GPU buffer into CPU memory. | |
void | UnmapBuffer () |
Unmap the GPU buffer. | |
OBJECT (VertexBuffer) | |
void | UpdateOffsets () |
Update offsets of vertex elements. | |
bool | Create () |
Create buffer. | |
bool | UpdateToGPU () |
Update the shadow data to the GPU buffer. | |
Private Attributes | |
SharedArrayPtr< unsigned char > | shadowData_ |
Shadow data. | |
unsigned | vertexCount_ |
Number of vertices. | |
unsigned | vertexSize_ |
Vertex size. | |
unsigned | elementMask_ |
Vertex element bitmask. | |
unsigned | elementOffset_ [MAX_VERTEX_ELEMENTS] |
Vertex element offsets. | |
LockState | lockState_ |
Buffer locking state. | |
unsigned | lockStart_ |
Lock start vertex. | |
unsigned | lockCount_ |
Lock number of vertices. | |
void * | lockScratchData_ |
Scratch buffer for fallback locking. | |
bool | dynamic_ |
Dynamic flag. | |
bool | shadowed_ |
Shadowed flag. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Protected Attributes inherited from Urho3D::GPUObject | |
WeakPtr< Graphics > | graphics_ |
Graphics subsystem. | |
void * | object_ |
Direct3D object. | |
unsigned | object_ |
Object handle. | |
bool | dataLost_ |
Data lost flag. | |
bool | dataPending_ |
Data pending flag. | |
Detailed Description
Hardware vertex buffer.
Member Data Documentation
|
static |
Initial value:
=
{
3,
3,
4,
2,
2,
3,
3,
4,
4,
4,
4,
4,
4
}
Vertex element OpenGL component counts.
|
static |
Initial value:
=
{
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT
}
Vertex element formats.
|
static |
Initial value:
=
{
GL_FALSE,
GL_FALSE,
GL_TRUE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE
}
Vertex element OpenGL normalization.
|
static |
Initial value:
=
{
0,
0,
0,
0,
1,
0,
1,
0,
0,
0,
2,
3,
4
}
Vertex element semantic indices.
|
static |
Initial value:
=
{
"POSITION",
"NORMAL",
"COLOR",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD",
"TANGENT",
"BLENDWEIGHT",
"BLENDINDICES",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD"
}
Vertex element semantic names.
|
static |
Initial value:
=
{
3 * sizeof(float),
3 * sizeof(float),
4 * sizeof(unsigned char),
2 * sizeof(float),
2 * sizeof(float),
3 * sizeof(float),
3 * sizeof(float),
4 * sizeof(float),
4 * sizeof(float),
4 * sizeof(unsigned char),
4 * sizeof(float),
4 * sizeof(float),
4 * sizeof(float)
}
Vertex element sizes.
Vertex element sizes in bytes.
|
static |
Initial value:
=
{
GL_FLOAT,
GL_FLOAT,
GL_UNSIGNED_BYTE,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_UNSIGNED_BYTE,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT
}
Vertex element OpenGL types.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11VertexBuffer.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLVertexBuffer.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11VertexBuffer.cpp
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLVertexBuffer.cpp