Hardware vertex buffer. More...

#include <OGLVertexBuffer.h>

Inheritance diagram for Urho3D::VertexBuffer:
[legend]
Collaboration diagram for Urho3D::VertexBuffer:
[legend]

Public Member Functions

 VertexBuffer (Context *context)
 Construct.
 
virtual ~VertexBuffer ()
 Destruct.
 
virtual void Release ()
 Release buffer.
 
void SetShadowed (bool enable)
 Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
 
bool SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false)
 Set size and vertex elements and dynamic mode. Previous data will be lost.
 
bool SetData (const void *data)
 Set all data in the buffer.
 
bool SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false)
 Set a data range in the buffer. Optionally discard data outside the range.
 
void * Lock (unsigned start, unsigned count, bool discard=false)
 Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
 
void Unlock ()
 Unlock the buffer and apply changes to the GPU buffer.
 
bool IsShadowed () const
 Return whether CPU memory shadowing is enabled.
 
bool IsDynamic () const
 Return whether is dynamic.
 
bool IsLocked () const
 Return whether is currently locked.
 
unsigned GetVertexCount () const
 Return number of vertices.
 
unsigned GetVertexSize () const
 Return vertex size.
 
unsigned GetElementMask () const
 Return bitmask of vertex elements.
 
unsigned GetElementOffset (VertexElement element) const
 Return offset of a specified element within a vertex.
 
unsigned long long GetBufferHash (unsigned streamIndex, unsigned useMask)
 Return buffer hash for building vertex declarations.
 
unsigned char * GetShadowData () const
 Return CPU memory shadow data.
 
SharedArrayPtr< unsigned char > GetShadowDataShared () const
 Return shared array pointer to the CPU memory shadow data.
 
 VertexBuffer (Context *context)
 Construct.
 
virtual ~VertexBuffer ()
 Destruct.
 
virtual void OnDeviceReset ()
 Recreate the GPU resource and restore data if applicable.
 
virtual void Release ()
 Release the buffer.
 
void SetShadowed (bool enable)
 Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
 
bool SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false)
 Set size and vertex elements and dynamic mode. Previous data will be lost.
 
bool SetData (const void *data)
 Set all data in the buffer.
 
bool SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false)
 Set a data range in the buffer. Optionally discard data outside the range.
 
void * Lock (unsigned start, unsigned count, bool discard=false)
 Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
 
void Unlock ()
 Unlock the buffer and apply changes to the GPU buffer.
 
bool IsShadowed () const
 Return whether CPU memory shadowing is enabled.
 
bool IsDynamic () const
 Return whether is dynamic.
 
bool IsLocked () const
 Return whether is currently locked.
 
unsigned GetVertexCount () const
 Return number of vertices.
 
unsigned GetVertexSize () const
 Return vertex size.
 
unsigned GetElementMask () const
 Return bitmask of vertex elements.
 
unsigned GetElementOffset (VertexElement element) const
 Return offset of a specified element within a vertex.
 
unsigned char * GetShadowData () const
 Return CPU memory shadow data.
 
SharedArrayPtr< unsigned char > GetShadowDataShared () const
 Return shared array pointer to the CPU memory shadow data.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 
- Public Member Functions inherited from Urho3D::GPUObject
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the graphics subsystem.
 
void ClearDataLost ()
 Clear the data lost flag. No-op on D3D11.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
void * GetGPUObject () const
 Return Direct3D object.
 
bool IsDataLost () const
 Return whether data is lost due to device loss. Always false on D3D11.
 
bool HasPendingData () const
 Return whether has pending data assigned while device was lost. Always false on D3D11.
 
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the Graphics.
 
virtual void OnDeviceLost ()
 Mark the GPU resource destroyed on context destruction.
 
void ClearDataLost ()
 Clear the data lost flag.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
unsigned GetGPUObject () const
 Return the object's OpenGL handle.
 
bool IsDataLost () const
 Return whether data is lost due to context loss.
 
bool HasPendingData () const
 Return whether has pending data assigned while context was lost.
 

Static Public Member Functions

static unsigned GetVertexSize (unsigned elementMask)
 Return vertex size corresponding to a vertex element mask.
 
static unsigned GetElementOffset (unsigned elementMask, VertexElement element)
 Return element offset from an element mask.
 
static unsigned GetVertexSize (unsigned elementMask)
 Return vertex size corresponding to a vertex element mask.
 
static unsigned GetElementOffset (unsigned elementMask, VertexElement element)
 Return element offset from an element mask.
 

Static Public Attributes

static const unsigned elementSize []
 Vertex element sizes. More...
 
static const char * elementSemantics []
 Vertex element semantic names. More...
 
static const unsigned elementSemanticIndices []
 Vertex element semantic indices. More...
 
static const unsigned elementFormats []
 Vertex element formats. More...
 
static const unsigned elementType []
 Vertex element OpenGL types. More...
 
static const unsigned elementComponents []
 Vertex element OpenGL component counts. More...
 
static const unsigned elementNormalize []
 Vertex element OpenGL normalization. More...
 

Private Member Functions

 OBJECT (VertexBuffer)
 
void UpdateOffsets ()
 Update offsets of vertex elements.
 
bool Create ()
 Create buffer.
 
bool UpdateToGPU ()
 Update the shadow data to the GPU buffer.
 
void * MapBuffer (unsigned start, unsigned count, bool discard)
 Map the GPU buffer into CPU memory.
 
void UnmapBuffer ()
 Unmap the GPU buffer.
 
 OBJECT (VertexBuffer)
 
void UpdateOffsets ()
 Update offsets of vertex elements.
 
bool Create ()
 Create buffer.
 
bool UpdateToGPU ()
 Update the shadow data to the GPU buffer.
 

Private Attributes

SharedArrayPtr< unsigned char > shadowData_
 Shadow data.
 
unsigned vertexCount_
 Number of vertices.
 
unsigned vertexSize_
 Vertex size.
 
unsigned elementMask_
 Vertex element bitmask.
 
unsigned elementOffset_ [MAX_VERTEX_ELEMENTS]
 Vertex element offsets.
 
LockState lockState_
 Buffer locking state.
 
unsigned lockStart_
 Lock start vertex.
 
unsigned lockCount_
 Lock number of vertices.
 
void * lockScratchData_
 Scratch buffer for fallback locking.
 
bool dynamic_
 Dynamic flag.
 
bool shadowed_
 Shadowed flag.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 
- Protected Attributes inherited from Urho3D::GPUObject
WeakPtr< Graphicsgraphics_
 Graphics subsystem.
 
void * object_
 Direct3D object.
 
unsigned object_
 Object handle.
 
bool dataLost_
 Data lost flag.
 
bool dataPending_
 Data pending flag.
 

Detailed Description

Hardware vertex buffer.

Member Data Documentation

const unsigned Urho3D::VertexBuffer::elementComponents
static
Initial value:
=
{
3,
3,
4,
2,
2,
3,
3,
4,
4,
4,
4,
4,
4
}

Vertex element OpenGL component counts.

const unsigned Urho3D::VertexBuffer::elementFormats
static
Initial value:
=
{
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT
}

Vertex element formats.

const unsigned Urho3D::VertexBuffer::elementNormalize
static
Initial value:
=
{
GL_FALSE,
GL_FALSE,
GL_TRUE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE,
GL_FALSE
}

Vertex element OpenGL normalization.

const unsigned Urho3D::VertexBuffer::elementSemanticIndices
static
Initial value:
=
{
0,
0,
0,
0,
1,
0,
1,
0,
0,
0,
2,
3,
4
}

Vertex element semantic indices.

const char * Urho3D::VertexBuffer::elementSemantics
static
Initial value:
=
{
"POSITION",
"NORMAL",
"COLOR",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD",
"TANGENT",
"BLENDWEIGHT",
"BLENDINDICES",
"TEXCOORD",
"TEXCOORD",
"TEXCOORD"
}

Vertex element semantic names.

static const unsigned Urho3D::VertexBuffer::elementSize
static
Initial value:
=
{
3 * sizeof(float),
3 * sizeof(float),
4 * sizeof(unsigned char),
2 * sizeof(float),
2 * sizeof(float),
3 * sizeof(float),
3 * sizeof(float),
4 * sizeof(float),
4 * sizeof(float),
4 * sizeof(unsigned char),
4 * sizeof(float),
4 * sizeof(float),
4 * sizeof(float)
}

Vertex element sizes.

Vertex element sizes in bytes.

const unsigned Urho3D::VertexBuffer::elementType
static
Initial value:
=
{
GL_FLOAT,
GL_FLOAT,
GL_UNSIGNED_BYTE,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT,
GL_UNSIGNED_BYTE,
GL_FLOAT,
GL_FLOAT,
GL_FLOAT
}

Vertex element OpenGL types.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11VertexBuffer.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLVertexBuffer.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11VertexBuffer.cpp
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLVertexBuffer.cpp