Documentation
Urho3D::NetworkState Struct Reference
Per-object attribute state for network replication, allocated on demand. More...
#include <ReplicationState.h>
Collaboration diagram for Urho3D::NetworkState:
Public Member Functions | |
| NetworkState () | |
| Construct with defaults. | |
Public Attributes | |
| const Vector< AttributeInfo > * | attributes_ |
| Cached network attribute infos. | |
| Vector< Variant > | currentValues_ |
| Current network attribute values. | |
| Vector< Variant > | previousValues_ |
| Previous network attribute values. | |
| PODVector< ReplicationState * > | replicationStates_ |
| Replication states that are tracking this object. | |
| VariantMap | previousVars_ |
| Previous user variables. | |
| unsigned long long | interceptMask_ |
| Bitmask for intercepting network messages. Used on the client only. | |
Detailed Description
Per-object attribute state for network replication, allocated on demand.
The documentation for this struct was generated from the following file:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Scene/ReplicationState.h
