Urho3D::NetworkState Struct Reference
Urho3D::NetworkState Struct Reference
Per-object attribute state for network replication, allocated on demand. More...
#include <Urho3D/Scene/ReplicationState.h>
Collaboration diagram for Urho3D::NetworkState:
Public Member Functions | |
NetworkState () | |
Construct with defaults. | |
Public Attributes | |
const Vector< AttributeInfo > * | attributes_ |
Cached network attribute infos. | |
Vector< Variant > | currentValues_ |
Current network attribute values. | |
Vector< Variant > | previousValues_ |
Previous network attribute values. | |
PODVector< ReplicationState * > | replicationStates_ |
Replication states that are tracking this object. | |
VariantMap | previousVars_ |
Previous user variables. | |
unsigned long long | interceptMask_ |
Bitmask for intercepting network messages. Used on the client only. | |
Detailed Description
Per-object attribute state for network replication, allocated on demand.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Scene/ReplicationState.h