Urho3D::Spline Class Reference
Urho3D::Spline Class Reference
Spline class to get a point on it based off the interpolation mode. More...
#include <Urho3D/Core/Spline.h>
Collaboration diagram for Urho3D::Spline:
Public Member Functions | |
| Spline () | |
| Default constructor. | |
| Spline (InterpolationMode mode) | |
| Constructor setting interpolation mode. | |
| Spline (const Vector< Variant > &knots, InterpolationMode mode=BEZIER_CURVE) | |
| Constructor setting knots and interpolation mode. | |
| Spline (const Spline &rhs) | |
| Copy constructor. | |
| void | operator= (const Spline &rhs) |
| Copy operator. | |
| bool | operator== (const Spline &rhs) const |
| Equality operator. | |
| bool | operator!= (const Spline &rhs) const |
| Inequality operator. | |
| InterpolationMode | GetInterpolationMode () const |
| Return the interpolation mode. | |
| const VariantVector & | GetKnots () const |
| Return the knots of the spline. | |
| Variant | GetKnot (unsigned index) const |
| Return the knot at the specific index. | |
| Variant | GetPoint (float f) const |
| Return the T of the point of the spline at f from 0.f - 1.f. More... | |
| void | SetInterpolationMode (InterpolationMode interpolationMode) |
| Set the interpolation mode. | |
| void | SetKnots (const Vector< Variant > &knots) |
| Set the knots of the spline. | |
| void | SetKnot (const Variant &knot, unsigned index) |
| Set the value of an existing knot. | |
| void | AddKnot (const Variant &knot) |
| Add a knot to the end of the spline. | |
| void | AddKnot (const Variant &knot, unsigned index) |
| Add a knot to the spline at a specific index. | |
| void | RemoveKnot () |
| Remove the last knot on the spline. | |
| void | RemoveKnot (unsigned index) |
| Remove the knot at the specific index. | |
| void | Clear () |
| Clear the spline. | |
Private Member Functions | |
| Variant | BezierInterpolation (const Vector< Variant > &knots, float t) const |
| Perform Bezier interpolation on the spline. More... | |
| Variant | CatmullRomInterpolation (const Vector< Variant > &knots, float t) const |
| Perform Spline interpolation on the spline. | |
| Variant | LinearInterpolation (const Vector< Variant > &knots, float t) const |
| Perform linear interpolation on the spline. | |
| Variant | LinearInterpolation (const Variant &lhs, const Variant &rhs, float t) const |
| Linear interpolation between two Variants based on underlying type. | |
Private Attributes | |
| InterpolationMode | interpolationMode_ |
| Interpolation mode. | |
| VariantVector | knots_ |
| Knots on the spline. | |
Detailed Description
Spline class to get a point on it based off the interpolation mode.
Member Function Documentation
|
private |
Perform Bezier interpolation on the spline.
- Todo:
- Do not allocate a new vector each time
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| Variant Urho3D::Spline::GetPoint | ( | float | f | ) | const |
Return the T of the point of the spline at f from 0.f - 1.f.
- Todo:
- Do not allocate a new vector each time
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The documentation for this class was generated from the following files:
- Source/Urho3D/Core/Spline.h
- Source/Urho3D/Core/Spline.cpp
