Value animation class. More...

#include <Urho3D/Scene/ValueAnimation.h>

Inheritance diagram for Urho3D::ValueAnimation:
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Collaboration diagram for Urho3D::ValueAnimation:
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Public Member Functions

 ValueAnimation (Context *context)
 Construct.
 
virtual ~ValueAnimation ()
 Destruct.
 
virtual bool BeginLoad (Deserializer &source)
 Load resource from stream. May be called from a worker thread. Return true if successful.
 
virtual bool Save (Serializer &dest) const
 Save resource. Return true if successful.
 
bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
 
bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const
 Save as XML data. Return true if successful.
 
void SetOwner (void *owner)
 Set owner.
 
void SetInterpolationMethod (InterpMethod method)
 Set interpolation method.
 
void SetSplineTension (float tension)
 Set spline tension, should be between 0.0f and 1.0f, but this is not a must.
 
void SetValueType (VariantType valueType)
 Set value type.
 
bool SetKeyFrame (float time, const Variant &value)
 Set key frame.
 
void SetEventFrame (float time, const StringHash &eventType, const VariantMap &eventData=VariantMap())
 Set event frame.
 
bool IsValid () const
 Return animation is valid.
 
void * GetOwner () const
 Return owner.
 
InterpMethod GetInterpolationMethod () const
 Return interpolation method.
 
float GetSplineTension () const
 Return spline tension.
 
VariantType GetValueType () const
 Return value type.
 
float GetBeginTime () const
 Return begin time.
 
float GetEndTime () const
 Return end time.
 
Variant GetAnimationValue (float scaledTime)
 Return animation value.
 
bool HasEventFrames () const
 Has event frames.
 
void GetEventFrames (float beginTime, float endTime, PODVector< const VAnimEventFrame * > &eventFrames) const
 Return all event frames between time.
 
- Public Member Functions inherited from Urho3D::Resource
 Resource (Context *context)
 Construct.
 
bool Load (Deserializer &source)
 Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
 
virtual bool EndLoad ()
 Finish resource loading. Always called from the main thread. Return true if successful.
 
void SetName (const String &name)
 Set name.
 
void SetMemoryUse (unsigned size)
 Set memory use in bytes, possibly approximate.
 
void ResetUseTimer ()
 Reset last used timer.
 
void SetAsyncLoadState (AsyncLoadState newState)
 Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
 
const StringGetName () const
 Return name.
 
StringHash GetNameHash () const
 Return name hash.
 
unsigned GetMemoryUse () const
 Return memory use in bytes, possibly approximate.
 
unsigned GetUseTimer ()
 Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero.
 
AsyncLoadState GetAsyncLoadState () const
 Return the asynchronous loading state.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash.
 
virtual const StringGetTypeName () const =0
 Return type name.
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 Return global variable based on key.
 
const VariantMapGetGlobalVars () const
 Return all global variables.
 
void SetGlobalVar (StringHash key, const Variant &value)
 Set global variable with the respective key and value.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 

Protected Member Functions

Variant LinearInterpolation (unsigned index1, unsigned index2, float scaledTime) const
 Linear interpolation.
 
Variant SplineInterpolation (unsigned index1, unsigned index2, float scaledTime)
 Spline interpolation.
 
void UpdateSplineTangents ()
 Update spline tangents.
 
Variant SubstractAndMultiply (const Variant &value1, const Variant &value2, float t) const
 Return (value1 - value2) * t.
 

Protected Attributes

void * owner_
 Owner.
 
InterpMethod interpolationMethod_
 Interpolation method.
 
float splineTension_
 Spline tension.
 
VariantType valueType_
 Value type.
 
bool interpolatable_
 Interpolatable flag.
 
float beginTime_
 Begin time.
 
float endTime_
 End time.
 
Vector< VAnimKeyFramekeyFrames_
 Key frames.
 
VariantVector splineTangents_
 Spline tangents.
 
bool splineTangentsDirty_
 Spline tangents dirty.
 
Vector< VAnimEventFrameeventFrames_
 Event frames.
 

Private Member Functions

 URHO3D_OBJECT (ValueAnimation, Resource)
 

Detailed Description

Value animation class.


The documentation for this class was generated from the following files:
  • Source/Urho3D/Scene/ValueAnimation.h
  • Source/Urho3D/Scene/ValueAnimation.cpp