Urho3D::ShaderParameter Struct Reference
Urho3D::ShaderParameter Struct Reference
Shader parameter definition. More...
#include <Urho3D/Graphics/ShaderVariation.h>
Collaboration diagram for Urho3D::ShaderParameter:
Public Member Functions | |
| ShaderParameter () | |
| Construct with defaults. | |
Public Attributes | |
| ShaderType | type_ |
| Shader type. | |
| String | name_ |
| Name of the parameter. | |
| union { | |
| unsigned offset_ | |
| Offset in constant buffer. | |
| int location_ | |
| OpenGL uniform location. | |
| unsigned register_ | |
| Direct3D9 register index. | |
| }; | |
| union { | |
| unsigned size_ | |
| Parameter size. Used only on Direct3D11 to calculate constant buffer size. | |
| unsigned glType_ | |
| Parameter OpenGL type. | |
| unsigned regCount_ | |
| Number of registers on Direct3D9. | |
| }; | |
| unsigned | buffer_ |
| Constant buffer index. Only used on Direct3D11. | |
| ConstantBuffer * | bufferPtr_ |
| Constant buffer pointer. Defined only in shader programs. | |
Detailed Description
Shader parameter definition.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/ShaderVariation.h
